Ad placeholder
Flesh to Gold: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) m (Updated save fields) |
(Using FtG tends to break the game if the target is story-relevant as they can no longer be killed or talked to.) |
||
Line 59: | Line 59: | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = | ||
* Can only be used once by consuming the [[Signed Trade Visa]]. This spell cannot be copied to a [[Wizard]]'s spellbook. However, an equivalent spell, {{SAI|Flesh to Stone}}, can be learned by level 11 [[Wizard]]s and [[Warlock]]s. | * Can only be used once by consuming the [[Signed Trade Visa]]. Using it might bring unexpected (run-ending) consequences if certain characters can't die. This spell cannot be copied to a [[Wizard]]'s spellbook. However, an equivalent spell, {{SAI|Flesh to Stone}}, can be learned by level 11 [[Wizard]]s and [[Warlock]]s. | ||
* Does not consume a spell slot when used, only an {{action}}. | * Does not consume a spell slot when used, only an {{action}}. | ||
* The target must fail ''four'' {{SavingThrow}}s in total in order to turn to gold. Each turn the target fails a saving throw, it will progress to a new stage of the '''Flesh to Gold''' debuff, all of which are identical in effect to {{Cond|Restrained}}: | * The target must fail ''four'' {{SavingThrow}}s in total in order to turn to gold. Each turn the target fails a saving throw, it will progress to a new stage of the '''Flesh to Gold''' debuff, all of which are identical in effect to {{Cond|Restrained}}: |
Revision as of 03:23, 4 March 2024
Flesh to Gold is a level 6 transmutation spell. Trap a target and turn it into gold after 3 turns.
Description
a target and, after 3 rounds, the target becomes inactive solid gold until the spell ends. The target will if it does not suceed its Saving Throw within 3 turns. [See Notes]
Properties
- Cost
- Action + Level 6 Spell Slot
- Details
- CON Save
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Goldified
[[ Goldified
(Condition)| Goldified
]]
How to learn
Notes
- Can only be used once by consuming the Signed Trade Visa. Using it might bring unexpected (run-ending) consequences if certain characters can't die. This spell cannot be copied to a Wizard's spellbook. However, an equivalent spell, , can be learned by level 11 Wizards and Warlocks.
- Does not consume a spell slot when used, only an Action.
- The target must fail four Saving throws in total in order to turn to gold. Each turn the target fails a saving throw, it will progress to a new stage of the Flesh to Gold debuff, all of which are identical in effect to :
- Flesh to Gold: Stage 1: Affected entity cannot move as its body begins to turn to gold over the course of 3 turns.
- Flesh to Gold: Stage 2: Affected entity cannot move as its body is turning to gold.
- Flesh to Gold: Stage 3: Affected entity cannot move as its body enters the final stage of goldification.