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Water Whip: Difference between revisions
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| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | |||
| save = DEX | | save = DEX | ||
| save dc = weapon action | | save dc = weapon action |
Revision as of 12:30, 5 February 2024
Water Whip is an action that allows a to either knock a target prone, or pull it towards them.
Description
Possibly pulls a target Range: 9 m / 30 ft toward you or knocks it .
Properties
- Cost:
- Action + 2Ki Points
- Damage:
- 3d10 (3~30) Bludgeoning
- Details:
- Range: 9 m / 30 ft
- DEX Save (Weapon action DC) (On Save: Target still takes half damage but no other effects)
At Higher Levels
At level 9, the damage dice increases by one to 4d10 (4~40) Bludgeoning
Variants
How to learn
Classes:
- Class level 3: Way of the Four Elements