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Water Whip: Difference between revisions

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| damage type = Bludgeoning
| damage type = Bludgeoning
| range m = 9
| range m = 9
| range ft = 30
| save = DEX
| save = DEX
| save dc = weapon action
| save dc = weapon action

Revision as of 12:30, 5 February 2024

Water Whip.webp

Water Whip is an action that allows a Way of the Four Elements Way of the Four Elements to either knock a target prone, or pull it towards them.

Description

Possibly pulls a target  Range: 9 m / 30 ft toward you or knocks it Prone Prone.

Properties

Cost:
Action + 2Ki Points
Damage:
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning
Details:
 Range: 9 m / 30 ft
DEX Save (Weapon action DC) (On Save: Target still takes half damage but no other effects)

At Higher Levels

At level 9, the damage dice increases by one to
D10 Bludgeoning.png 4d10 (4~40) Damage TypesBludgeoning

Variants

How to learn

Classes: