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Flawed Helldusk Gloves: Difference between revisions

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* [[Strength]] {{SavingThrow}}s +1
* [[Strength]] {{SavingThrow}}s +1
| where to find =  
| where to find =  
* [[Dammon]] in the [[Last Light Inn]] will craft this item if he is given an {{RarityItem|Infernal Iron}}.
[[Act Two]]: [[Dammon]] in the [[Last Light Inn]] will craft this item if he is given an {{RarityItem|Infernal Iron}}.
| notes = * Saving throws for the Bleeding condition from these gloves do not appear in the combat log as of Hotfix #5. The condition is still applied when a target fails the saving throw, however.
| notes = * Saving throws for the Bleeding condition from these gloves do not appear in the combat log as of Hotfix #5. The condition is still applied when a target fails the saving throw, however.
}}
}}
[[Category:Sources of Fire damage]]
[[Category:Sources of Fire damage]]
[[Category:Sources of Necrotic damage]]
[[Category:Sources of Necrotic damage]]

Revision as of 03:37, 30 January 2024

Flawed Helldusk Gloves image

Flawed Helldusk Gloves are a rare pair of gloves that grant 1d4 Fire damage to weapon attacks. Unarmed attacks deal an additional 1d4 Necrotic damage and have a chance to inflict Bleeding.

Description Icon.png

'Beneath those horrible sounds of... well, let's call it what it was: torment, Beneath the tormented screams I heard this moaning sound like many people in pain, and I heard the ringing of a great hammer. Carixim's forge was close.' - Overheard from the smith Dammon

Properties

  • Gloves Gloves
  • Rarity: Rare
  •  Weight: 0.5 kg / 1 lb
  • Price: 290 gp
  • UID QUEST_HAV_InfernalReward_003
    UUID b673f1dc-d925-4811-a78e-53adcce847e8

Special

The wearer of this item gains:

Lesser Infernal Touch
Your weapon attacks deal an additional 1d4Damage TypesFire damage. Your unarmed attacks deal an additional 1d4Damage TypesNecrotic damage, and can possibly inflict Bleeding Bleeding.

Where to find

Notes

  • Saving throws for the Bleeding condition from these gloves do not appear in the combat log as of Hotfix #5. The condition is still applied when a target fails the saving throw, however.