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Martial Weapons: Difference between revisions

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[[Main Page]] > [[Equipment]] > [[Equipment#Weapons]] >[[Martial Weapons]]
[[Main Page]] > [[Equipment]] > [[Equipment#Weapons|Weapons]] >[[Martial Weapons]]
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'''Martial Weapons''' are weapons that require extensive trainings to effectively use in combat.  
'''Martial Weapons''' are weapons that require extensive trainings to effectively use in combat.  

Revision as of 08:19, 9 January 2022

Main Page > Equipment > Weapons >Martial Weapons


Martial Weapons are weapons that require extensive trainings to effectively use in combat.


When attacking with a Martial Weapon without proficiency:

  • You can not add your Proficiency Bonus (Strength for Melee Weapons, Dexterity for Ranged Weapons) to your Attack rolls. Resulting in lower chances to successfully hit enemies. For example:
    • When a 16 Strength character that has no Proficiency with Martial Weapons makes a melee attack to an enemy, their Attack Roll would be: Nobgd20.png d20 + 3 (Strength Modifier)
    • When a 16 Strength character that has no Proficiency with Martial Weapons makes a melee attack to an enemy, their Attack Roll would be: Nobgd20.png d20 + 2 (Proficiency Bonus) + 3 (Strength Modifier)

Only martial classes such as Barbarian, Fighter, Paladin, Ranger, have proficiency with all martial weapons at level 1.

  • Bards are proficient with hand crossbows, longswords, rapiers, shortswords.
  • Druids are proficient with scimitars.
  • Monks are proficient with shortswords.
  • Rogues are proficient with hand crossbows, longswords, rapiers, shortswords.
    • Clerics, Sorcerers, Warlocks, Wizards have no proficiency with martial weapons

List Of Martial Weapons