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Fighting style: Difference between revisions

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(→‎List of Fighting Styles: Left column now left aligns, can also use ! or | to align instead of specifying a style)
(Reformatted into table with checkmarks, added nuance to description.)
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{{ up to date | 2023-08-29 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-08-29 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->


'''Fighting Style''' is a class feature available to [[Fighter|Fighters]] at Level 1, [[Paladin|Paladins]] and [[Ranger|Rangers]] at Level 2, [[College of Swords]] [[Bard|Bards]] at Level 3 and [[Champion]] Fighters again at Level 10. Each fighting style can only be chosen once.
'''Fighting Style'''s are available to certain (sub)[[class]]es as a feature, increasing their combat efficacy with certain equipment.
* Once learned, Fighting Styles are permanently active; you ''cannot'' "disable" a Fighting Style.
** Respeccing at [[Withers#Services|Withers]] will still remove the feature.
** Protection is the only Fighting Style which allows you to choose whether or not it is applied, as a [[Resources#Reaction|Reaction]].
* Each fighting style can only be chosen once.
** You can learn multiple types, and they will all apply as applicable; a character dual-wielding [[Hand Crossbows]] with Archery and Two-Weapon Fighting will gain +2 to attack rolls with both weapons, ''and'' deal additional damage with the offhand one.


== List of Fighting Styles ==
== List of Fighting Styles ==


{| class="wikitable"
{| class="wikitable" style="text-align: center;"
! style="width: 200px;" | Fighting Style
! rowspan = 3 | Fighting Style
! style="width: 200px;" | Available To
! colspan = 5 | Available To
! Description
! rowspan = 3 | Description
|-
|-
| '''{{SAI|Archery|w=40}}'''
! Level 1
! {{class|Fighter}} <br> {{class|Ranger}}
! colspan = 2 | Level 2
| You gain a +2 bonus to {{Attack Roll}}s you make with ranged [[Weapons]].
! Level 3 !! Level 10
|-
|-
| '''{{SAI|Defence|w=40}}'''
! {{class|Fighter}} !! {{class|Paladin}} || {{class|Ranger}} !! {{class|College of Swords}} !! {{class|Champion}}
! {{class|Fighter}} <br> {{class|Paladin}} <br> {{class|Ranger}}
| You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
|-
|-
| '''{{SAI|Duelling|w=40}}'''
| '''{{SAI|Archery|w=40}}''' || ✓ ||  || ✓ ||  || ✓ || You gain a +2 bonus to {{Attack Roll}}s you make with ranged [[Weapons]].
! {{class|Fighter}} <br> {{class|Paladin}} <br> {{class|Ranger}} <br> {{class|College of Swords}}
| When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
|-
|-
| '''{{SAI|Great Weapon Fighting|w=40}}'''
| '''{{SAI|Defence|w=40}}''' || ✓ || ✓ || ✓ ||  || ✓ || You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
! {{class|Fighter}} <br> {{class|Paladin}}
| When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.  
|-
|-
| '''{{SAI|Protection|w=40}}'''
| '''{{SAI|Duelling|w=40}}''' || ✓ || ✓ || ✓ || ✓ || ✓ || When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
! {{class|Fighter}} <br> {{class|Paladin}}
| When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy.  
|-
|-
| '''{{SAI|Two-Weapon Fighting|w=40}}'''
| '''{{SAI|Great Weapon Fighting|w=40}}''' || ✓ || ✓ ||  ||  || ✓ || When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.
! {{class|Fighter}} <br> {{class|Ranger}} <br> {{class|College of Swords}}
|-
| When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack.
| '''{{SAI|Protection|w=40}}''' || ✓ || ✓ ||  ||  || ✓ || When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy.
|-
| '''{{SAI|Two-Weapon Fighting|w=40}}''' || ✓ ||  || ✓ || ✓ || ✓ || When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack.
|}
|}


[[Category:Fighting styles]]
[[Category:Fighting styles]]
[[Category:Class features]]
[[Category:Class features]]

Revision as of 21:41, 18 January 2024

Template:Up to date

Fighting Styles are available to certain (sub)classes as a feature, increasing their combat efficacy with certain equipment.

  • Once learned, Fighting Styles are permanently active; you cannot "disable" a Fighting Style.
    • Respeccing at Withers will still remove the feature.
    • Protection is the only Fighting Style which allows you to choose whether or not it is applied, as a Reaction.
  • Each fighting style can only be chosen once.
    • You can learn multiple types, and they will all apply as applicable; a character dual-wielding Hand Crossbows with Archery and Two-Weapon Fighting will gain +2 to attack rolls with both weapons, and deal additional damage with the offhand one.

List of Fighting Styles

Fighting Style Available To Description
Level 1 Level 2 Level 3 Level 10
Fighter Fighter Paladin Paladin Ranger Ranger College of Swords College of Swords Champion Champion
Archery Archery You gain a +2 bonus to Attack rolls you make with ranged Weapons.
Defence Defence You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
Duelling Duelling When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
Great Weapon Fighting Great Weapon Fighting When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Protection Protection When you have a Shield, impose Disadvantage Icon.png Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy.
Two-Weapon Fighting Two-Weapon Fighting When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.