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Modding:Editing a Character Creation Preset (edit)
Revision as of 13:48, 16 January 2024
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We find a Resource node similar to this:<syntaxhighlight lang="xml"> | We find a Resource node similar to this:<syntaxhighlight lang="xml"> | ||
<node id="Resource"> | <node id="Resource"> | ||
<attribute id="BaseVisual" type="FixedString" value="c05cb1dc-81eb-647b-3e03-e9bf4301fcc4" /> | |||
<attribute id="BodySetVisual" type="FixedString" value="9e43f0e4-d063-d85c-87b4-470d569645db" /> | |||
<attribute id="ID" type="FixedString" value="d67bd924-3c1f-c33a-5298-feca5bbdc284" /> <!--Leave this the same if you want to overwrite vanilla--> | |||
<attribute id="Name" type="LSString" value="Elves_Female_High_Player_f08563b3-748d-4783-837b-b8620bc60b22" /> <!--Example Player entry--> | |||
<attribute id="ShowEquipmentVisuals" type="bool" value="True" /> | |||
<attribute id="_OriginalFileVersion_" type="int64" value="144115207403209034" /> | |||
<children> | |||
<node id="MaterialOverrides"> | |||
<attribute id="MaterialResource" type="FixedString" value="" /> | |||
<children> | <children> | ||
<node id=" | <node id="MaterialPresets"> | ||
<children> | <children> | ||
<node id="Object"> | |||
<attribute id="ForcePresetValues" type="bool" value="True" /> | <attribute id="ForcePresetValues" type="bool" value="True" /> | ||
<attribute id="GroupName" type="FixedString" value="02Skin Properties" /> <!--Skin color--> | <attribute id="GroupName" type="FixedString" value="02Skin Properties" /> <!--Skin color--> |