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Soul Catching: Difference between revisions
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(Important correction for conditions under which power heals the user) |
(Added the note about what this effect actually does.) |
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| recharge = Per Turn | | recharge = Per Turn | ||
| granted by items = Gloves of Soul Catching | | granted by items = Gloves of Soul Catching | ||
| notes = Due to what are likely game engine limitations, this effect does not actually grant Advantage. Instead, it grants a +5 bonus to a single attack or saving throw. | |||
}} | }} |
Revision as of 11:55, 13 January 2024
Soul Catching is a passive feature that heals the wearer if they hit someone while unarmed.
Description
Once per turn, on an unarmed hit, you regain 10hit points. Alternatively, you may forego healing to gain Advantage on Attack rolls and Saving throws until the end of your next turn.
Details
- Recharge: Per Turn
Condition: Grasp Essence
Duration: 2 turns
- When you hit a creature with an unarmed attack, you can regain 10hit points or choose to gain Advantage on Attack Rolls or Saving Throws before the end of your next turn.
How to learn
Granted by the equipment:
Notes
Due to what are likely game engine limitations, this effect does not actually grant Advantage. Instead, it grants a +5 bonus to a single attack or saving throw.