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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{ up to date | 2024-01-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
| summary = '''Rage''' is a {{Class|Barbarian}} Bonus Action and Class Feature. Enter a Rage to gain [[Resistance]] against physical damage, deal extra melee and thrown damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. Wearing [[Heavy Armour]] triggers the {{Cond|Rage Impeded}} Condition, removing most benefits of Rage.
{{hatnote|This page is for the Barbarian action. For the Beast Master companion action see {{SAI|Rage (Boar)}}.}}
{{ActionPage
| summary = '''Rage''' is a {{Class|Barbarian}} bonus action and class feature. Enter a Rage to gain [[resistance]] against physical damage, deal extra melee and thrown damage, and {{Advantage}} on Strength [[checks]] and {{Saving Throw}}s. Wearing [[heavy armour]] triggers the {{Cond|Rage Impeded}} condition, removing most benefits of Rage.


{{NoExcerpt|''This page is for the Barbarian action. For the Beast Master companion action see {{SAI|Rage (Boar)}}.''}}
| description = {{ActionWarning|Available only in combat.}}


While Raging, you are stronger, and you deal '''2''' extra damage with melee and improvised weapons, and when throwing objects.
| description = While Raging, you are stronger, and you deal '''2''' extra damage with melee and improvised weapons, unarmed strikes, and when throwing objects.


You have [[Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
You have [[resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
| warning = {{ActionWarning|Available only in combat.}}<br>{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
| image = Rage.webp
| image = Rage.webp
| cost = bonus, rage
| cost = bonus, rage
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*Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
*Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
*Rage cannot be used while being {{cond|Calmed}}.
*Rage cannot be used while being {{cond|Calmed}}.
* In a departure from D&D 5e rules, Rage bonus damage can apply to melee weapons not using [[Strength]] (e.g. [[finesse]] weapons using [[Dexterity]]). This is not true of the {{class|Wildheart}} variants of Rage.
* It is not stated in the in-game tooltip, but the Rage bonus damage also applies to unarmed strikes. Again, this is not true of the Wildheart variants.
}}
}}
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Revision as of 05:35, 5 January 2024

Template:Up to date

This page is for the Barbarian action. For the Beast Master companion action see Rage (Boar) Rage (Boar).
Rage.webp

Rage is a Barbarian Barbarian bonus action and class feature. Enter a Rage to gain resistance against physical damage, deal extra melee and thrown damage, and Advantage Icon.png Advantage on Strength checks and Saving throws. Wearing heavy armour triggers the Rage Impeded Rage Impeded condition, removing most benefits of Rage.

Description

While Raging, you are stronger, and you deal 2 extra damage with melee and improvised weapons, unarmed strikes, and when throwing objects.

You have resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

Available only in combat.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.

Properties

Cost:
Bonus action + Rage Charge
Details:
 Range: Self

At Higher Levels

At level 9, the bonus damage to attacks granted by Rage increases to +3.

Condition: Rage

Rage Rage

Duration: 10 turns

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to Damage TypesPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes:

Notes

  • Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
  • Rage cannot be used while being Calmed Calmed.
  • In a departure from D&D 5e rules, Rage bonus damage can apply to melee weapons not using Strength (e.g. finesse weapons using Dexterity). This is not true of the Wildheart Wildheart variants of Rage.
  • It is not stated in the in-game tooltip, but the Rage bonus damage also applies to unarmed strikes. Again, this is not true of the Wildheart variants.