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Raagg: Difference between revisions
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HiddenDragon (talk | contribs) (Removed incorrect usage of ConditionsPage) |
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|proficiency =2 | |proficiency =2 | ||
|initiative = +2 | |initiative = +2 | ||
|conditions = {{CON|Drunk}} | |||
|passive = {{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}} | |passive = {{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}} | ||
|location = [[Goblin Camp]] | |location = [[Goblin Camp]] | ||
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==Act One== | ==Act One== | ||
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Raagg and the other sleeping goblins who will attack in anger. | If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Raagg and the other sleeping goblins who will attack in anger. | ||
==Attacks and abilities== | ==Attacks and abilities== |
Revision as of 09:56, 28 December 2023
Sharp-Eye Raagg | |||||||
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Stats | |||||||
Level 1 | |||||||
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Race | [[Goblin|Goblin]] | ||||||
Type | Humanoid | ||||||
HP | 12 | ||||||
AC | 13 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 35kg | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +2 | ||||||
Conditions | |||||||
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Passive features | |||||||
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Character information | |||||||
Location | Goblin Camp | ||||||
Faction | Cult of the Absolute | ||||||
Raagg is a Goblin Goblin Sharp-Eye in the Goblin Camp in Act One. She is located on the secluded northern edge of the camp with other goblins and Bugbears who have fallen asleep from drunkenness.
Act One
If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Raagg and the other sleeping goblins who will attack in anger.
Attacks and abilities
Ranged Attack - Goblin Bow
Attack roll: +4 1d6 (1~6) + 2 modifier Piercing
Range: 18 m / 60 ft
- Can use Weapon Actions.
- May use Arrow of Fire.
Ensnaring Strike (Ranged)
Your attack summons thorny vines that possibly Ensnared your target.
Attack roll: +4 1d6 + 2 (3~8) Piercing
DC 9 Strength saving throw to resist becoming Ensnared and take 1d6 (1~6) Piercing
at the start of each turn. Duration: 10 turns.
Nimble Escape
Retreat safely: moving won't provoke Opportunity Attacks.
- Gains Disengage condition.