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Heat Convergence: Difference between revisions

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{{ up to date | 2023-08-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-08-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Passive feature page
{{Passive feature page
|image=Heat Convergence Icon.png
|image=Heat Convergence.webp
|summary='''Heat Convergence''' is a toggleable passive feature available to entities with the {{Cond|Heat}} condition. It allows them to consume all turns of {{Cond|Heat}} to deal extra Fire damage on their next spell or attack.
|summary='''Heat Convergence''' is a toggleable passive feature available to entities with the {{Cond|Heat}} condition. It allows them to consume all turns of {{Cond|Heat}} to deal extra Fire damage on their next spell or attack.



Revision as of 00:31, 28 December 2023

Template:Up to date

Heat Convergence.webp

Heat Convergence is a toggleable passive feature available to entities with the Heat Heat condition. It allows them to consume all turns of Heat Heat to deal extra Fire damage on their next spell or attack.

Description

Consume your Heat Heat to fuel a powerful attack.

The next time you deal Fire damage, you deal an additional 1Damage TypesFire damage for every turn of Heat Heat remaining.

Details

Toggleable

How to learn

Other ways to learn:

  • Granted by the Heat Heat condition.

Notes

  • Spells that hit multiple times, such as Scorching Ray Scorching Ray, will consume Heat Heat on the first hit and deal extra damage only on that first hit.
  • Area of effect spells, such as Fireball Fireball, will deal the bonus damage to all affected targets.