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Volatile Cluster: Difference between revisions

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|cost=action
|cost=action
|recharge = Per turn
|recharge = Per turn
|damage=amount:2d4+2, type:Bludgeoning
|damage=2d4+2
|damage type=Bludgeoning
|additional= Creates 3 [[Orthonic Handbomb]]s that explode 2 turns later for {{DamageText|4d8|Fire}} and {{DamageText|4d8|Force}} damage.
|additional= Creates 3 [[Orthonic Handbomb]]s that explode 2 turns later for {{DamageText|4d8|Fire}} and {{DamageText|4d8|Force}} damage.
|condition = Prone
|condition = Prone
|condition duration = 2
|condition duration = 2
|condition save = STR
|condition dc = caster
|used by creatures=Yurgir
|used by creatures=Yurgir
}}
}}

Revision as of 23:28, 26 December 2023

Generic Damage.webp

Volatile Cluster is a class action available to Yurgir that allows him to toss Orthonic Handbombs at enemies and knock them Prone.

Description

Toss a cluster of damaging explosives that can possibly knock nearby creatures Prone Prone.

Properties

Cost:
Action
Damage:
D4 Bludgeoning.png 2d4 + 2 (4~10) Damage TypesBludgeoning
Details:
Attack roll
 Range: 14 m / 45 ft
Recharge: Per turn

Creates 3 Orthonic Handbombs that explode 2 turns later for 4d8Damage TypesFire and 4d8Damage TypesForce damage.

Condition: Prone

Prone Prone

Duration: 2 turns

Spell save DC  Strength saving throw

How to learn

Used by creatures: Yurgir