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Pounce (Alioramus): Difference between revisions
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{{ up to date | 2023-09-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | {{ up to date | 2023-09-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{Hatnote|For other similar abilities, see [[Pounce (disambiguation)]].}} | |||
{{ActionPage | |||
| summary = '''Pounce''' is an action that allows [[alioramus]]' to leap onto enemies. | | summary = '''Pounce''' is an action that allows [[alioramus]]' to leap onto enemies. | ||
| description = Leap at a target to bite it and possibly knock nearby enemies {{Cond|Prone}}. | | description = Leap at a target to bite it and possibly knock nearby enemies {{Cond|Prone}}. |
Revision as of 11:22, 26 December 2023
For other similar abilities, see Pounce (disambiguation).
Pounce is an action that allows alioramus' to leap onto enemies.
Description
Leap at a target to bite it and possibly knock nearby enemies .
Properties
- Cost:
- Bonus action + (ERROR: Use
movement m
ormovement ft
.)Movement - Damage:
- 1d4 (1~4) + Dexterity modifier Bludgeoning
- Details:
- Attack roll
- Range: 18 m / 60 ft
- Recharge: per turn
- STR Save (Spell save DC)
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Chult Alioramus, and Chult Alioramus Colossa
Notes
- This attack deals bludgeoning damage, and not slashing damage as per the tooltip.