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|condition duration = Long Rest
|condition duration = Long Rest
|where to find = At the end of the [[Overgrown Tunnel]] in the Acrid Workshop. Set on a stone shelf alongside ten other dangerous potions made by [[Auntie Ethel]].
|where to find = At the end of the [[Overgrown Tunnel]] in the Acrid Workshop. Set on a stone shelf alongside ten other dangerous potions made by [[Auntie Ethel]].
|notes = *This is the only potion in Auntie Ethel's workshop with a short-term benefit and long-term detriment.
**Attempting to {{SAI|Remove Curse}} the effect will trigger the detriment immediately.
*If you absolutely must use the short-term benefit, the negative effect can be mitigated with the following, somewhat extreme strategies:
** Killing the character in question (they must actually be dead, not simply rolling death saves) and then bringing them back via withers or a scroll of revivify will remove the effect, but this will also remove certain other other "permanent" effects such as [[Loviatar's Love (Condition)|Loviatar's Love]].{{Verify}}
** You could respec at [[Withers]] into a build that simply doesn't utilize strength.
** You can switch to the [[Club of Hill Giant Strength]] as your main weapon.
** If you plan on taking a story path that would remove one character from your party roster permanently, (such as sacrificing someone to [[BOOOAL]]), you could give the potion to the character in question.
*** Simmilarly, you could give the potion to a Withers hireling you plan on later dismissing.
** You can also opt to simply not consume the potion until the final stretch of the game, when you had already taken your final long rest.
}}
}}
== Notes and Trivia ==
== Notes and Trivia ==
*While having beneficial uses unlike most other potions Auntie Ethel has in her workshop, it is ''dangerous if not removed'' with Remove Curse before a Long Rest as there is no means to regain the lost strength.
*While having beneficial uses unlike most other potions Auntie Ethel has in her workshop, it is ''dangerous if not removed'' with Remove Curse before a Long Rest as there is no means to regain the lost strength.
** As of patch 5, casting Remove Curse simply triggers the switch to -1 str early. As such, the potion now must be worked around in one of the following ways:
** As of patch 5, casting Remove Curse simply triggers the switch to -1 str early. As such, the potion now must be worked around in one of the following ways:
*** Killing the character in question (they must actually be dead, not simply rolling death saves) and then bringing them back via withers or a scroll of revivify will remove the effect, but this will also remove certain other other "permanent" effects such as [[Loviatar's Love (Condition)|Loviatar's Love]].
*
*** You could respec at withers into a build that simply doesn't utilize your strength score. (Ain't no rule saying that paladins and war clerics and the like can't use finesse weapons.)
*** You can switch to the [[Club of Hill Giant Strength]] as your main weapon.
*** If you plan on taking a story path that would remove one character from your party roster permanently, (such as sacrificing someone to [[BOOOAL]]), you could give the potion to the character in question.
**** Simmilarly, you could give the potion to a Withers hireling you plan on later dismissing.
*** You can also opt to simply not consume the potion until the final stretch of the game, wherein you don't expect to *need* another long rest until the credits roll.
*One of three unique potions in the Acrid Workshop which has any beneficial properties. Unlike the others, this has a harmful side effect if not removed. Possibly a reference to its name; 'Broken Promises'.
*One of three unique potions in the Acrid Workshop which has any beneficial properties. Unlike the others, this has a harmful side effect if not removed. Possibly a reference to its name; 'Broken Promises'.

Revision as of 18:10, 24 December 2023

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Broken Promises image

Broken Promises is a unique Consumable(Potion) that can be consumed for both a positive and a harmful effect.

Description Icon.png

A parasite swims in the bottom of this bottle, fat with strength

Properties

  • Potions
  • Single Use
  • Rarity: Common
  •  Weight: 0.1 kg / 0.2 lb
  • Price: 1 gp
  • UID CONS_Hag_Broken_Promises

Effect

Bonus action

Condition: Broken Promises

Broken Promises Broken Promises

Duration: Until Long rest

Where to find

At the end of the Overgrown Tunnel in the Acrid Workshop. Set on a stone shelf alongside ten other dangerous potions made by Auntie Ethel.

Notes

  • This is the only potion in Auntie Ethel's workshop with a short-term benefit and long-term detriment.
    • Attempting to Remove Curse Remove Curse the effect will trigger the detriment immediately.
  • If you absolutely must use the short-term benefit, the negative effect can be mitigated with the following, somewhat extreme strategies:
    • Killing the character in question (they must actually be dead, not simply rolling death saves) and then bringing them back via withers or a scroll of revivify will remove the effect, but this will also remove certain other other "permanent" effects such as Loviatar's Love.[Needs Verification]
    • You could respec at Withers into a build that simply doesn't utilize strength.
    • You can switch to the Club of Hill Giant Strength as your main weapon.
    • If you plan on taking a story path that would remove one character from your party roster permanently, (such as sacrificing someone to BOOOAL), you could give the potion to the character in question.
      • Simmilarly, you could give the potion to a Withers hireling you plan on later dismissing.
    • You can also opt to simply not consume the potion until the final stretch of the game, when you had already taken your final long rest.

Notes and Trivia

  • While having beneficial uses unlike most other potions Auntie Ethel has in her workshop, it is dangerous if not removed with Remove Curse before a Long Rest as there is no means to regain the lost strength.
    • As of patch 5, casting Remove Curse simply triggers the switch to -1 str early. As such, the potion now must be worked around in one of the following ways:
  • One of three unique potions in the Acrid Workshop which has any beneficial properties. Unlike the others, this has a harmful side effect if not removed. Possibly a reference to its name; 'Broken Promises'.