Modding:Tutorials: Difference between revisions

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General tutorials for modding BG3, or tutorials that encompass multiple categories.
General tutorials for modding BG3, or tutorials that encompass multiple categories.


First and foremost you want to unpack the game files to start modding.
First and foremost you want to unpack the game files to start modding. Most modding involves making use of the game's existing files.
* [[Guide:Unpacking_and_Converting_Files|Unpacking and Converting Files]]
* [[Guide:Unpacking_and_Converting_Files|Unpacking and Converting Files]]
** This page goes through the process of unpacking the game files and converting them for you to use in your mods.
** This page goes through the process of unpacking the game files and converting them for you to use in your mods.
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** This is really good to know whether you can hotload to check edits to your mod while the game is still running.
** This is really good to know whether you can hotload to check edits to your mod while the game is still running.
* [[Guide:Packaging_Mods|Packaging Mods]] for [[Guide:Installing_Mods|install]]
* [[Guide:Packaging_Mods|Packaging Mods]] for [[Guide:Installing_Mods|install]]
** When your mod is ready to go you will want to pack your mod ready for you and your users to install it.
** When your mod is ready to go, you will want to pack your mod for your users to install it.
====Mesh Related====
====Mesh Related====
*[https://youtu.be/yQSqRF7dLB8?si=dbmIX2UpsK5XtDFR Install GR2 plugin then Import and Export example]
*[https://youtu.be/yQSqRF7dLB8?si=dbmIX2UpsK5XtDFR Install GR2 plugin then Import and Export example]
** this tutorial shows how to setup blender to be able to import assets. The example does show importing a head mesh but is the steps used to import any mesh into blender.
** This tutorial shows how to setup blender to be able to import assets. The example does show importing a head mesh but is the steps used to import any mesh into blender.


==== [https://www.youtube.com/playlist?list=PLYJ1Y7lY33WQOho8it-mTq6cIrH8dUeLP Learning Blender] ====
==== [https://www.youtube.com/playlist?list=PLYJ1Y7lY33WQOho8it-mTq6cIrH8dUeLP Learning Blender] ====
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** Very useful for editing hairs in Blender, as it allows you to see how the hair is going to look in game without actually paking it and loading into the Character Creator.
** Very useful for editing hairs in Blender, as it allows you to see how the hair is going to look in game without actually paking it and loading into the Character Creator.
* [https://youtu.be/siC6fak9zDM?si=r1nezgGOs9OWqOOr Creating Hairs Post Patch 9]
* [https://youtu.be/siC6fak9zDM?si=r1nezgGOs9OWqOOr Creating Hairs Post Patch 9]
** Shows editing a custom mesh but works with in game assets as well. The file editing is mostly the same but my updated tutorial [[Guide:Hair_Creation|here]] also linked below will show the most up to date information.
** Shows editing a custom mesh but works with in game assets as well. The file editing is mostly the same but Padme's updated tutorial [[Guide:Hair_Creation|here]] also linked below will show the most up to date information.
* [https://youtu.be/gxmgZ_X1kbI?si=wj7OFqyKkGS3BV2V Joining Different Meshes Into One]
* [https://youtu.be/gxmgZ_X1kbI?si=wj7OFqyKkGS3BV2V Joining Different Meshes Into One]
** With some hair meshes as long as they share the same texture you might want to join the meshes together, this is how you would go about that. If the hair parts use different materials and you want to keep them as such, do not use this method. You can also use this method to join other types of meshes.
** With some hair meshes, as long as they share the same texture, you might want to join the meshes together for simplicity. This is how you would go about that. If the hair parts use different materials and you want to keep them as such, do not use this method. You can also use this method to join other types of meshes.
* [[Guide:Custom_Hair_Highlight|Custom Hair Highlight/Ombre]]
* [[Guide:Custom_Hair_Highlight|Custom Hair Highlight/Ombre]]
* [https://drive.google.com/file/d/1FsC1fwRwF0FKvAuPL-Md7WFbCiL0Psvp/view Hair Thinning Begone] by mocia


=== Adding your hair as a new asset to the game ===
=== Adding your hair as a new asset to the game ===
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Once you have your meshes setup these guides will help you add it to the game as a new asset.
Once you have your meshes setup these guides will help you add it to the game as a new asset.


* [https://drive.google.com/file/d/1FsC1fwRwF0FKvAuPL-Md7WFbCiL0Psvp/view Hair Thinning Begone] by mocia
* [[Guide:Hair_Creation|Adding Custom/Edited Hairs to Character Creation as new assets not replacements]] by Padme4000
* [[Guide:Hair_Creation|Adding Custom/Edited Hairs to Character Creation as new assets not replacements]] by Padme4000
** This is a more in-depth guide for those who might want to understand the process more thoroughly, or who are very new to BG3 modding.
* [https://docs.google.com/document/d/1s0I2zLZXPzmW6DMRXBkLbHjKzOUOhxPWwfz05Y0Bv2g/edit Add your custom hair to BG3 in 10 minutes or less] by EmeraldTechno
* [https://docs.google.com/document/d/1s0I2zLZXPzmW6DMRXBkLbHjKzOUOhxPWwfz05Y0Bv2g/edit Add your custom hair to BG3 in 10 minutes or less] by EmeraldTechno
** This is a fast-paced guide with an included template to help you quickly add your hair to BG3. However, it does not include as many details as Padme's tutorial.


== Creating Head Mods ==
== Creating Head Mods ==


* [[Guide:Fixing_Neck_Seams|Fixing neck seams]]
* [[Guide:Fixing_Neck_Seams|Fixing neck seams]]
** A neck seam is either a gap or a visible line between the neck of a head and the body.
** A neck seam is either a gap or a visible line between the neck of a head and the body. This tutorial should help you fix those issues.
* [[Guide:Fixing_UV_Errors|Fixing UV errors]]
* [[Guide:Fixing_UV_Errors|Fixing UV errors]]
* [[Guide:Fixing_Bone_Errors|Fixing bone errors]]
* [[Guide:Fixing_Bone_Errors|Fixing bone errors]]
* [[Guide:Head_Conversion|Head Conversion]]
* [[Guide:Head_Conversion|Head Conversion]]
* [https://docs.google.com/document/d/1eMBz7hbW0yhG0okIRwHL7soEeddvkFVV6rkXpgtRAYo/edit?usp=sharing Making a custom skeleton for your head] by Jerinski
* [https://docs.google.com/document/d/1eMBz7hbW0yhG0okIRwHL7soEeddvkFVV6rkXpgtRAYo/edit?usp=sharing Making a custom skeleton for your head] by Jerinski
** [https://youtu.be/RMPivc5qunw?si=2orGjIsCvQHWp31O Editing Head Meshes]
* [https://youtu.be/RMPivc5qunw?si=2orGjIsCvQHWp31O Editing Head Meshes] by Padme4000
*** A video tutorial on editing Ears, Neck, Teeth, Forehead, Scalp on Head Meshes
** A video tutorial on editing Ears, Neck, Teeth, Forehead, Scalp on Head Meshes
*[https://www.nexusmods.com/baldursgate3/mods/2571 Tiefling Horn Replacement Tips] by Nathahniel


== Tav Specific Character Creation Tutorials ==
== Tav Specific Character Creation Tutorials ==
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* [https://youtu.be/WB0Cx4igByY?si=CIJVAM_Gq3y_6Hex Adding New Colours to Character Creation] by Padme4000
* [https://youtu.be/WB0Cx4igByY?si=CIJVAM_Gq3y_6Hex Adding New Colours to Character Creation] by Padme4000


= Creating Mods for Armour/Outfit =
= Creating Armour/Outfit Mods =


* [https://www.youtube.com/watch?v=IbivHL2lPrc&list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj&index=12 Making Custom Armor - Part 1] by Druundev
* [https://www.youtube.com/watch?v=IbivHL2lPrc&list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj&index=12 Making Custom Armor - Part 1] by Druundev
* [https://www.youtube.com/watch?v=o_zgNI9nhns&list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj&index=13 Making Custom Armor - Part 2] by Druundev
* [https://www.youtube.com/watch?v=o_zgNI9nhns&list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj&index=13 Making Custom Armor - Part 2] by Druundev
* [https://www.youtube.com/watch?v=0NfTLbokQOA&list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj&index=14 Making Custom Armor - Part 3] by Druundev
* [https://www.youtube.com/watch?v=0NfTLbokQOA&list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj&index=14 Making Custom Armor - Part 3] by Druundev
* [https://www.nexusmods.com/baldursgate3/mods/2571 Tiefling Horn Replacement Tips] by Nathahniel
** This 3-part series by Druundev explains from start to finish how to use in-game assets to create your own custom armor.
 
* [https://docs.google.com/document/d/1iR-q2sTqxLuk3xXG8W6dbk3QeqQw_jdGkI1WAu45OoU/edit Custom Dye Mod Guide] by AstralSprout
*[https://docs.google.com/document/d/1iR-q2sTqxLuk3xXG8W6dbk3QeqQw_jdGkI1WAu45OoU/edit Custom Dye Mod Guide] by AstralSprout
** A detailed guide on how to make custom dyes that can be applied to any dye-enabled clothing or armor.
** A detailed guide on how to make custom dyes that can be applied to any dye-enabled clothing or armor.



Revision as of 21:12, 22 December 2023

Bgwiii.png CommunityGuidesModding

Modding guides
Modding resources

Tutorials

Tutorials for BG3 Modding encompass a few categories that we are trying to put together by their category.

  • BG3 Community Library
    • To quote the page "The Community Library is a collaborative effort among members of the modding community to create a common collection of Spells, Scripts, Items, Races, Passives, and more, with the goal of assisting modders in creating new content and keeping their content compatible with similar mods."
  • Sample Templates - Sample templates for several types of mods that should help alongside the below listed tutorials.

General Tutorials

General tutorials for modding BG3, or tutorials that encompass multiple categories.

First and foremost you want to unpack the game files to start modding. Most modding involves making use of the game's existing files.

Creating PAK mods

  • Understanding Mod Folder Structure
    • before going into making pak mods it is good to know how their structure works.
  • Working with LSX files ( example with Progressions.lsx )
    • a good guide to get use to the setup of the lsx files the game uses.
  • Creating your Meta.lsx by Padme4000
    • This tutorial goes through the process of making your meta.lsx which pak mods use to tell the game their name, their identifier and what version of the mod it is. For mod managers these allow you to move the mod around in the load order. Generally most mods will need one to be able to be installed and work.
  • Dependencies
    • This is only really required if you need to reference assets in another mod, or when you have trouble loading in a vanilla asset.
  • Hotloading
    • This is really good to know whether you can hotload to check edits to your mod while the game is still running.
  • Packaging Mods for install
    • When your mod is ready to go, you will want to pack your mod for your users to install it.

Mesh Related

Learning Blender

These tutorials are not directly BG3-related, but are a great stepping stone into using Blender and working with meshes.

Other Tutorials:

Ones that don't currently fit a specific category yet or encompass several.

Character Creation Tutorials

Character creation tutorials is in reference to tutorials that touch on things that edit things to do with characters, either Tavs or NPCs.

Creating Hair Mods

  • Visualizing a BG3 Hair Texture in Blender by EmeraldTechno
    • Very useful for editing hairs in Blender, as it allows you to see how the hair is going to look in game without actually paking it and loading into the Character Creator.
  • Creating Hairs Post Patch 9
    • Shows editing a custom mesh but works with in game assets as well. The file editing is mostly the same but Padme's updated tutorial here also linked below will show the most up to date information.
  • Joining Different Meshes Into One
    • With some hair meshes, as long as they share the same texture, you might want to join the meshes together for simplicity. This is how you would go about that. If the hair parts use different materials and you want to keep them as such, do not use this method. You can also use this method to join other types of meshes.
  • Custom Hair Highlight/Ombre
  • Hair Thinning Begone by mocia

Adding your hair as a new asset to the game

Once you have your meshes setup these guides will help you add it to the game as a new asset.

Creating Head Mods

Tav Specific Character Creation Tutorials

Creating Armour/Outfit Mods

Adding your new asset to the game

Texture-Related Tutorials

Texturing is usually applied on top of a mesh to make it appear a certain way.

VFX-Related Tutorials

Visual Effects-related tutorials.

Creating Custom Visual Effects in-depth guide by ImmortalRDI

Scripting Tutorials