Template:Weapon action page: Difference between revisions
HiddenDragon (talk | contribs) (Added how to learn section) |
HiddenDragon (talk | contribs) (Added new fields "on save", "on miss" and "warning" to separate out some info from description) |
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<h2>Description</h2> | <h2>Description</h2> | ||
{{{description}}} | {{{description}}} {{#if: {{{on save|}}} | {{Colour|white|On Save: {{{on save}}}}} }} {{#if: {{{on miss|}}} | | ||
<p>{{Colour|white|On Miss: {{{on miss}}}}}</p> }} {{#if: {{{warning|}}} | | |||
<p>{{Colour|white|{{{warning}}}}}</p> }} | |||
<h2>Properties</h2> | <h2>Properties</h2> | ||
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}} {{#if: {{{damage|}}} | | }} {{#if: {{{damage|}}} | | ||
<dt> Damage:</dt> | <dt> Damage:</dt> | ||
<dd> {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} }} </dd> | <dd> {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} }} </dd> | ||
}} {{#if: {{{extra damage|}}} | | |||
<dt> Extra damage:</dt> | <dt> Extra damage:</dt> | ||
<dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}} | con = {{{extra damage con|}}} }} </dd> | |||
<dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}} | con | }} {{#if: {{{extra damage 2|}}} | | ||
<dd> + {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}} | con = {{{extra damage con2|}}} }} </dd> | |||
}} | }} {{#if: {{{attack roll|}}} {{{range m|}}} {{{range ft|}}} {{{range|}}} {{{aoe|}}} {{{duration|}}} {{{recharge|}}} | | ||
{{#if: {{{extra damage | |||
<dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}} | con | |||
<dt> Details:</dt> <!-- If you add any more details below, remember to expand the list above too. --> | <dt> Details:</dt> <!-- If you add any more details below, remember to expand the list above too. --> | ||
{{#if: {{{attack roll|}}} | | {{#if: {{{attack roll|}}} | | ||
<dd> {{Attack Roll}} </dd> | <dd> {{Attack Roll}} </dd> | ||
}} {{#if: {{{save|}}} | | }} {{#if: {{{save|}}} | | ||
<dd> {{ | <dd> {{Save | {{{save}}} | dc = {{{save dc|}}} }} </dd> | ||
}} {{#if: {{{range m|}}} {{{range ft|}}} | | }} {{#if: {{{range m|}}} {{{range ft|}}} | | ||
<dd> {{Range | m = {{{range m}}} | ft = {{{range ft}}} }} </dd> | <dd> {{Range | m = {{{range m}}} | ft = {{{range ft}}} }} </dd> | ||
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Granted by the feats: | Granted by the feats: | ||
{{#invoke: ParseList | main | {{{granted by feats}}} | makeLinks = yes }} | {{#invoke: ParseList | main | {{{granted by feats}}} | makeLinks = yes }} | ||
}}{{#if: {{{ | }}{{#if: {{{weapons|}}} | {{blank}} | ||
Granted by the items: | Granted by the items: | ||
{{#invoke: ParseList | main | {{{ | {{#invoke: ParseList | main | {{{weapons}}} | useTemplate = MdRarityItem }} | ||
}}{{#if:{{{other ways to learn|}}} | {{blank}} | }}{{#if:{{{other ways to learn|}}} | {{blank}} | ||
Other ways to learn: | Other ways to learn: | ||
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|damage=6d8 | |damage=6d8 | ||
|save effect = half | |save effect = half | ||
|on save=Targets still take half damage. | |||
|warning=Doesn't provoke Opportunity Attacks. | |||
|weapons=Nyrulna | |weapons=Nyrulna | ||
|damage type=Thunder | |damage type=Thunder | ||
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| condition duration = 3 | | condition duration = 3 | ||
|this is an example = yes | |this is an example = yes | ||
}} | |||
{{clear}} | |||
{{WeaponActionPage | |||
| summary = '''Menacing Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly Frighten them. | |||
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly {{Cond|Frightened|Frighten}} the target. | |||
| image = Menacing Attack Melee.webp | |||
| icon = Menacing Attack Melee Icon.webp | |||
| cost = action | |||
| hit cost = supdie | |||
| concentration = | |||
| damage = weapon | |||
| extra damage = superiority die | |||
| attack roll = yes | |||
| on miss = Does not spend {{R|supdie}}. | |||
| condition = Frightened | |||
| condition duration = 1 | |||
| condition save = WIS | |||
| class learns at level 3 = Battle Master | |||
}} | }} | ||
Revision as of 18:44, 21 December 2023
Examples follow.
Piercing Strike
Piercing Strike is a weapon action available to characters proficient in and wielding a dagger, pike, rapier, shortsword, or trident in their main hand.
Description
Stab an enemy and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.
Properties
- Cost:
- Action
- Damage:
- Normal weapon damage
- Details:
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Conditions
Duration: 2 turns
How to learn
(Information not yet added.)
Gargantuan Cleave
Gargantuan Cleave is a weapon action granted by Very Heavy Greataxe.
Description
Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.
Properties
- Cost:
- Action
- Damage:
- Normal weapon damage
- Extra damage:
- 1d6 (1~6) Slashing
- Details:
- Attack roll
- AoE: 1.5 m / 5 ft (Cone)
- Recharge: Short rest
How to learn
Granted by the items: Very Heavy Greataxe
Pommel Strike
Pommel Strike is a weapon action available to characters proficient in and wielding a greatsword, or longsword in their main hand.
Description
Make a non-lethal attack against an enemy and possibly daze them.
Properties
- Cost:
- Bonus action
- Damage:
- 1d4 (1~4) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- Recharge: Short rest
Conditions
Duration: 2 turns
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
How to learn
(Information not yet added.)
Brace (Melee)
Brace (Melee) is a weapon action available to characters proficient in and wielding a glaive, or pike in their main hand.
Description
Spend 6 m / 20 ft (ERROR: Distance not in metric!) of your movement. For the rest of your turn, roll melee damage twice and use the highest result.
Properties
- Cost:
- (ERROR: Use
movement m
ormovement ft
.)Movement - Details:
- Duration: 1 turn
- Recharge: Short rest
How to learn
(Information not yet added.)
Tenacity
Tenacity is a weapon action available to characters proficient in and wielding a greatclub, mace, maul, or morningstar in their main hand.
Description
When you miss an attack, deal Bludgeoning damage equal to your Strength Modifier (or a minimum of 1).
Properties
- Cost:
- Reaction
How to learn
(Information not yet added.)
Zephyr Flash
Zephyr Flash is a weapon action granted by Nyrulna.
Description
Rush forward, creating an air vortex that blasts foes and possibly inflicts . On Save: Targets still take half damage.Doesn't provoke Opportunity Attacks.
Properties
- Cost:
- Action
- Cost on hit:
- Bonus action
- Damage:
- 6d8 (6~48) Thunder
- Details:
- DEX Save
- Range: 12 m / 40 ft
- Recharge: Short rest
Conditions
Duration: 3 turns
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
How to learn
Granted by the items: Nyrulna
Profane Scourge
Profane Scourge is a weapon action granted by The Undead Bane.
Description
Strike with subjugating fury, adding your proficiency bonus to the damage roll. If you hit a Fiend or Undead creature, deal an additional 2d6SlashingDRS damage and possibly it.
Properties
- Cost:
- Action + Bonus action
- Damage:
- Normal weapon damage
- Extra damage:
- + 2d6 (2~12) Slashing
- Details:
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Conditions
How to learn
Granted by the items: The Undead Bane
Menacing Attack (Melee) is a Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly Frighten them.
Description
Spend a superiority die to dealWeapon Damage + 1d8 Physical damage
and possibly the target. On Miss: Does not spend Superiority Die.
Properties
- Cost:
- Action
- Cost on hit:
- Superiority Die
- Damage:
- Normal weapon damage
- Extra damage:
- Superiority Die Weapon damage
- Details:
- Attack roll
Conditions
Duration: 1 turn
- Cannot move. Frightened entities also have Disadvantage on Ability checks and Attack rolls.
How to learn
Classes:
- Class level 3:
This template defines the table "weapon_actions". This table has not been created yet.