Template:Weapon action page: Difference between revisions

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(Added how to learn section)
(Added new fields "on save", "on miss" and "warning" to separate out some info from description)
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<h2>Description</h2>
<h2>Description</h2>


{{{description}}}
{{{description}}} {{#if: {{{on save|}}} | {{Colour|white|On Save: {{{on save}}}}} }} {{#if: {{{on miss|}}} |
<p>{{Colour|white|On Miss: {{{on miss}}}}}</p> }} {{#if: {{{warning|}}} |
<p>{{Colour|white|{{{warning}}}}}</p> }}


<h2>Properties</h2>
<h2>Properties</h2>
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}} {{#if: {{{damage|}}} |
}} {{#if: {{{damage|}}} |
<dt> Damage:</dt>
<dt> Damage:</dt>
{{#if: {{{save effect|}}} |
<dd> {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} | save = {{{save|}}} | save effect = {{{save effect|}}} }} </dd> |
<dd> {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} }} </dd>
<dd> {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} }} </dd>
}}}} {{#if: {{{extra damage|}}} |
}} {{#if: {{{extra damage|}}} |
<dt> Extra damage:</dt>
<dt> Extra damage:</dt>
{{#if: {{{extra damage con|}}} |
<dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}} | con = {{{extra damage con|}}} }} </dd>
<dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}} | con }} </dd> |
}} {{#if: {{{extra damage 2|}}} |
<dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}}}} </dd>
<dd> + {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}} | con = {{{extra damage con2|}}} }} </dd>  
}}}} {{#if: {{{extra damage 2|}}} |
}} {{#if: {{{attack roll|}}} {{{range m|}}} {{{range ft|}}} {{{range|}}} {{{aoe|}}} {{{duration|}}} {{{recharge|}}} |
{{#if: {{{extra damage con 2|}}} |
<dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}} | con }} </dd> |
<dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}}}} </dd>
}}}} {{#if: {{{attack roll|}}} {{{range m|}}} {{{range ft|}}} {{{range|}}} {{{aoe|}}} {{{duration|}}} {{{recharge|}}} |
<dt> Details:</dt> <!-- If you add any more details below, remember to expand the list above too. -->
<dt> Details:</dt> <!-- If you add any more details below, remember to expand the list above too. -->
{{#if: {{{attack roll|}}} |
{{#if: {{{attack roll|}}} |
<dd> {{Attack Roll}} </dd>
<dd> {{Attack Roll}} </dd>
}} {{#if: {{{save|}}} |
}} {{#if: {{{save|}}} |
<dd> {{SavingThrow|{{{save}}}|dc={{{save dc|}}}}} </dd>
<dd> {{Save | {{{save}}} | dc = {{{save dc|}}} }} </dd>
}} {{#if: {{{range m|}}} {{{range ft|}}} |
}} {{#if: {{{range m|}}} {{{range ft|}}} |
<dd> {{Range | m = {{{range m}}} | ft = {{{range ft}}} }} </dd>
<dd> {{Range | m = {{{range m}}} | ft = {{{range ft}}} }} </dd>
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Granted by the feats:
Granted by the feats:
{{#invoke: ParseList | main | {{{granted by feats}}} | makeLinks = yes }}
{{#invoke: ParseList | main | {{{granted by feats}}} | makeLinks = yes }}
   }}{{#if: {{{granted by items|}}} | {{blank}}
   }}{{#if: {{{weapons|}}} | {{blank}}


Granted by the items:
Granted by the items:
{{#invoke: ParseList | main | {{{granted by items}}} | useTemplate = MdRarityItem }}
{{#invoke: ParseList | main | {{{weapons}}} | useTemplate = MdRarityItem }}
   }}{{#if:{{{other ways to learn|}}} | {{blank}}
   }}{{#if:{{{other ways to learn|}}} | {{blank}}
Other ways to learn:
Other ways to learn:
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|damage=6d8
|damage=6d8
|save effect = half
|save effect = half
|on save=Targets still take half damage.
|warning=Doesn't provoke Opportunity Attacks.
|weapons=Nyrulna
|weapons=Nyrulna
|damage type=Thunder
|damage type=Thunder
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| condition duration = 3
| condition duration = 3
|this is an example = yes
|this is an example = yes
}}
{{clear}}
{{WeaponActionPage
| summary = '''Menacing Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly Frighten them.
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly {{Cond|Frightened|Frighten}} the target.
| image = Menacing Attack Melee.webp
| icon = Menacing Attack Melee Icon.webp
| cost = action
| hit cost = supdie
| concentration =
| damage = weapon
| extra damage = superiority die
| attack roll = yes
| on miss = Does not spend {{R|supdie}}.
| condition = Frightened
| condition duration = 1
| condition save = WIS
| class learns at level 3 = Battle Master
}}
}}



Revision as of 18:44, 21 December 2023

Examples follow.

Piercing Strike

Piercing Strike.webp

Piercing Strike is a weapon action available to characters proficient in and wielding a dagger, pike, rapier, shortsword, or trident in their main hand.

Description

Stab an enemy and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.

Properties

Cost:
Action
Damage:
Normal weapon damage
Details:
Attack roll
 Range: Normal weapon range
Recharge: Short rest

Conditions

Gaping Wounds Gaping Wounds

Duration: 2 turns

Constitution saving throw

  • Attacks against this creature deal an additional 2Damage TypesPiercing damage.
  • Removed by healing.

How to learn

(Information not yet added.)


Gargantuan Cleave

Gargantuan Cleave.webp

Gargantuan Cleave is a weapon action granted by Very Heavy Greataxe.

Description

Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.

Properties

Cost:
Action
Damage:
Normal weapon damage
Extra damage:
D6 Slashing.png 1d6 (1~6) Damage TypesSlashing
Details:
Attack roll
AoE: 1.5 m / 5 ft (Cone)
Recharge: Short rest

How to learn

Granted by the items: Very Heavy Greataxe


Pommel Strike

Pommel Strike.webp

Pommel Strike is a weapon action available to characters proficient in and wielding a greatsword, or longsword in their main hand.

Description

Make a non-lethal attack against an enemy and possibly daze them.

Properties

Cost:
Bonus action
Damage:
Details:
Attack roll
 Melee: 1.5 m / 5  ft
Recharge: Short rest

Conditions

Dazed Dazed

Duration: 2 turns

Constitution saving throw

How to learn

(Information not yet added.)


Brace (Melee)

Brace Melee.webp

Brace (Melee) is a weapon action available to characters proficient in and wielding a glaive, or pike in their main hand.

Description

Spend 6 m / 20 ft (ERROR: Distance not in metric!) of your movement. For the rest of your turn, roll melee damage twice and use the highest result.

Properties

Cost:
(ERROR: Use movement m or movement ft.)Movement
Details:
Duration: 1 turn
Recharge: Short rest

How to learn

(Information not yet added.)


Tenacity

Tenacity.webp

Tenacity is a weapon action available to characters proficient in and wielding a greatclub, mace, maul, or morningstar in their main hand.

Description

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength Modifier (or a minimum of 1).

Properties

Cost:
Reaction

How to learn

(Information not yet added.)


Zephyr Flash

Zephyr Flash.webp

Zephyr Flash is a weapon action granted by Nyrulna.

Description

Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding. On Save: Targets still take half damage.

Doesn't provoke Opportunity Attacks.

Properties

Cost:
Action
Cost on hit:
Bonus action
Damage:
D8 Thunder.png 6d8 (6~48) Damage TypesThunder
Details:
DEX Save
 Range: 12 m / 40 ft
Recharge: Short rest

Conditions

Bleeding Bleeding

Duration: 3 turns

Dexterity saving throw

How to learn

Granted by the items: Nyrulna


Profane Scourge

Profane Scourge.webp

Profane Scourge is a weapon action granted by The Undead Bane.

Description

Strike with subjugating fury, adding your proficiency bonus to the damage roll. If you hit a Fiend or Undead creature, deal an additional 2d6Damage TypesSlashingDRS damage and possibly Bane Bane it.

Properties

Cost:
Action + Bonus action
Damage:
Normal weapon damage
Extra damage:
+
D6 Slashing.png 2d6 (2~12) Damage TypesSlashing
Details:
Attack roll
 Range: Normal weapon range
Recharge: Short rest

Conditions

Bane Bane

Duration: 3 turns

Strength saving throw

How to learn

Granted by the items: The Undead Bane


Menacing Attack Melee.webp

Menacing Attack (Melee) is a Battle Master Battle Master Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly Frighten them.

Description

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly Frighten Frighten the target.

On Miss: Does not spend Superiority Die.

Properties

Cost:
Action
Cost on hit:
Superiority Die
Damage:
Normal weapon damage
Extra damage:
Superiority Die Damage TypesWeapon damage
Details:
Attack roll

Conditions

Frightened Frightened

Duration: 1 turn

Wisdom saving throw

How to learn

Classes:


This template defines the table "weapon_actions". This table has not been created yet.