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Water Whip: Pull: Difference between revisions
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4d10 (4~40)
Bludgeoning
HiddenDragon (talk | contribs) (Updated cost and variant of field) |
HiddenDragon (talk | contribs) mNo edit summary |
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| range m = 9 | | range m = 9 | ||
| save = DEX | | save = DEX | ||
| | | higher levels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}} | ||
| variant of = Water Whip | | variant of = Water Whip | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 08:04, 9 December 2023
Water Whip: Pull is an Action that allows a to deal damage and pull a target towards them.
Description
Use the water whip to pull the target towards you.
Properties
- Cost:
-
Action + 2
Ki Points
- Damage:
-
3d10 (3~30)
Bludgeoning
- Details:
-
Range: 9 m / {{{range ft}}} ft
-
DEX Save
At Higher Levels
At level 9, its damage dice increases by one.![D10 Physical.png](/w/images/thumb/0/0d/D10_Physical.png/29px-D10_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
How to learn
This action is a variation of: