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Rage: Wild Magic: Difference between revisions
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{{:Wild Magic table (Barbarian)}} | {{:Wild Magic table (Barbarian)}} | ||
''Only available in combat'' | ''Only available in combat'' | ||
| | | higher levels = At level 9, the bonus damage to attacks increases to '''+3'''. | ||
| condition = Rage | | condition = Rage | ||
| condition duration = 10 | | condition duration = 10 |
Revision as of 07:58, 9 December 2023
Template:Up to date
Rage: Wild Magic is a Bonus Action. When you , it causes a random magical effect to happen.
Description
Enter a that releases all the magic roiling inside you, causing a random magical effect.
Properties
- Cost:
-
Bonus action +
Rage Charge
- Details:
-
Range: Self
Magical Effects
Effect | Description |
---|---|
Magic infuses your weapon. It deals an additional 1d6 ![]() ![]() ![]() | |
You are protected by wild, vengeful magic. Enemies that hit you take 1d6 ![]() | |
You, and any allies within ![]() ![]() | |
Each turn, as a ![]() ![]() ![]() ![]() ![]() | |
Each turn, as a ![]() ![]() ![]() ![]() | |
Flowers and vines spread outward from you in a radius of ![]() | |
Each turn, as a ![]() ![]() | |
Shadowy tendrils lash outwards from you. Each creature within ![]() ![]() ![]() ![]() |
Only available in combat
At Higher Levels
At level 9, the bonus damage to attacks increases to +3.
Condition: Rage
Duration: 10 turns
- Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
- Has resistance to
Physical damage, and
Advantage on Strength Checks and
Saving throws.
- Cannot cast or concentrate on Spells.
How to learn
Classes:
- Class level 3: Wild Magic Barbarian