Ad placeholder
Healing: Difference between revisions
Guybrush42 (talk | contribs) (Created page) |
(No difference)
|
Revision as of 23:16, 6 December 2023
Healing is the process of restoring lost hit points to a creature. Player characters are generally only able to heal their party members and allies, not hostile or neutral creatures. Healing can never restore more hit points than a creature's hit point maximum, and cannot restore temporary hit points.
Most healing effects use a dice roll, similar to a damage roll, to determine how many hit points are restored; for example the spell cast at level 1 restores 1d8hit points + the caster's spellcasting ability. More rarely an effect may heal a fixed amount, like the spell .
Any amount of healing removes the or conditions, and many sources of healing also have other beneficial effects; for example healing potions also remove the condition when drunk, and some healing spells also remove diseases.
Sources of healing
There are many ways to heal characters:
- Resting - a short rest will restore hit points to each party member equal to half of their maximum, while a long rest will restore all of the party's hit points if you have enough Camp Supplies, or restore them to half their maximum hit points without the supplies.
- Healing spells - there are many spells which restore hit points. Most are available to the , , , and classes.
- Healing potions - these are some of the most commonly encountered potions in the game.
- Class features - many classes have features that can either heal themselves (like the 's ) or heal others (like the 's ).
- Creature actions - some creatures have inherent healing abilities, such as the Water Myrmidon's .
- Some magic items provide healing, usually through granting access to a healing spell or improving the character's existing ability to heal. Some rare items may automatically heal the bearer in certain circumstances.
- Some conditions, especially those provided by buff spells, improve healing from other sources, and in rare cases provide some healing each turn they are active.
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |