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Water Whip: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| description = Possibly pulls a target within 9m toward you or knocks it Prone. | | description = Possibly pulls a target within 9m toward you or knocks it {{Cond|Prone}}. | ||
| image = Water Whip.webp | | image = Water Whip.webp | ||
| summary = '''{{PAGENAME}}''' is an | | summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to either knock a target prone, or pull it towards them. | ||
| cost = action | | cost = action, ki:2 | ||
| damage = amount:3d10, type: Bludgeoning | | damage = amount:3d10, type: Bludgeoning | ||
| range m = 9 | | range m = 9 | ||
| save = DEX | | save = DEX, Negate all effects | ||
| variants = Water Whip: Knock Prone, Water Whip: Pull | | variants = Water Whip: Knock Prone, Water Whip: Pull | ||
| higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}} | | higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}} |
Revision as of 04:40, 4 December 2023
Water Whip is an action that allows a to either knock a target prone, or pull it towards them.
Description
Possibly pulls a target within 9m toward you or knocks it .
Properties
- Cost:
- Action + 2Ki Points
- Damage:
- 3d10 (3~30) Bludgeoning
- Details:
- Range: 9 m / {{{range ft}}} ft
- DEX, Negate all effects Save
Variants
How to learn
Classes:
- Class level 3: Way of the Four Elements