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(Grouping inspiration by region.)
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=== Act One ===
=== Act One ===
[[Wilderness]]
* '''Hunger Never Fades''': Fill your plate at [[Raphael]]'s [[House of Hope]].
** ''Several possible triggers, see [[Raphael#Notes|here]]''
[[Druids Grove]]
* '''Artful Dodger''': Earn [[Mattis]]' respect by taking his ring.  
* '''Artful Dodger''': Earn [[Mattis]]' respect by taking his ring.  
** The description is misleading, as the ring needs to be given back at the end of dialogue: "That was a Neat Trick." -> "Mimic his Trick" DC15 Sleight of Hand -> give the ring back.
** The description is misleading, you must perform a {{Ability check|Sleight of Hand|15}} and then return the ring.
* '''Born Innocent''': Save the [[Owlbear Cub|owlbear cub]] from the goblins.
* '''Family Comes First''': Encourage [[Meli]] to tell the truth about the amulet.
* '''Family Comes First''': Encourage [[Meli]] to tell the truth about the amulet.
* '''Hero For Hire''': Get some coin out of the [[Zhentarim]] survivors.
* '''Hunger Never Fades''': Fill your plate at [[Raphael]]'s [[House of Hope]].
* '''Idolatry''': Help [[Mol]] steal the [[Idol of Silvanus]].
* '''Idolatry''': Help [[Mol]] steal the [[Idol of Silvanus]].
* '''Not On My Watch''': Save [[Arabella]] from [[Kagha]] and her serpent.
* '''Not On My Watch''': Save [[Arabella]] from [[Kagha]] and her serpent.
* '''Paying It Forward''': Give [[Mol]] money to found a guild in Baldur's Gate.
* '''Paying It Forward''': Give [[Mol]] money to found a guild in Baldur's Gate.
** ''Trigger TBD. Only saving Arabella and accepting the quest to steal the idol isn't sufficient to trigger the dialogue option.''
** ''Saving or helping several childen in the Grove will eventually lead to this option.''
* '''Slaying The Piper''': Rescue [[Mirkon]] from the harpies.
 
[[The Risen Road]]
* '''Hero For Hire''': Get some coin out of the [[Zhentarim]] survivors.
 
[[Goblin Camp]]
* '''Born Innocent''': Save the [[Owlbear Cub|owlbear cub]] from the goblins.
 
* '''Protect Your Own''': Protect [[Meli|the child]] who took the locket from [[Barth]].
* '''Protect Your Own''': Protect [[Meli|the child]] who took the locket from [[Barth]].
* '''Pyramid Scheme''': Convince the ogres to work for you without giving them gold. (Triggered by either the DC10 Deception check or the DC20 Persuasion check)
* '''Pyramid Scheme''': Convince the ogres to work for you without giving them gold.  
* '''Slaying The Piper''': Rescue [[Mirkon]] from the harpies.
* '''What Price Dignity?''': Steal the toe ring from [[Crusher]] without getting caught.
* '''What Price Dignity?''': Steal the toe ring from [[Crusher]] without getting caught.
* '''You Can't Take It With You''': Loot the dead gnomes in [[Grymforge]] before their corpses are thrown into the river.
* '''You Can't Take It With You''': Loot the dead gnomes in [[Grymforge]] before their corpses are thrown into the river.


=== Act Two ===  
=== Act Two ===  
[[Shadow-Cursed Lands]]
* '''Alley Cats''': Meet both the [[His Majesty|lordly cat]] and the [[Steelclaw|tadpole-hunting cat]].
* '''Alley Cats''': Meet both the [[His Majesty|lordly cat]] and the [[Steelclaw|tadpole-hunting cat]].
* '''Child at Heart''': Play both games of hide and seek with [[Oliver]].
[[Last Light Inn]]
* '''Orphan Camaraderie''': Help [[Mol]] win the game of lanceboard.
* '''Wary of Strangers''': Refuse to drink the spiked wine.
[[Moonrise Towers]]
* '''Bugging Out''': Help [[Wulbren]] escape Moonrise.
* '''Bugging Out''': Help [[Wulbren]] escape Moonrise.
* '''Child at Heart''': Play both games of hide and seek with [[Oliver]].
* '''Gone Feral''': Free the mind-controlled gnolls from [[Linsella|their master]].
* '''Gone Feral''': Free the mind-controlled gnolls from [[Linsella|their master]].
* '''Good Deed of the Day''': Free [[Dame Aylin|Nightsong]].
* '''Newly Downtrodden''': Spare the goblins from Ketheric's wrath.
* '''Newly Downtrodden''': Spare the goblins from Ketheric's wrath.
* '''No Peeking!''': Block out True Soul [[Z'rell]] from reading your intentions.
* '''No Peeking!''': Block out True Soul [[Z'rell]] from reading your intentions.
* '''Orphan Camaraderie''': Help [[Mol]] win the game of lanceboard.
* '''Will Not Be Forgotten''': Escape the [[Oubliette]].
 
[[Gauntlet of Shar]]
* '''Strength in Cowardice''': Convince [[Yurgir|the orthon]] to spare you, for now...
* '''Rebellious Phase''': Betray [[Balthazar]].
* '''Rebellious Phase''': Betray [[Balthazar]].
* '''Strength in Cowardice''': Convince [[Yurgir|the orthon]] to spare you, for now...
* '''Good Deed of the Day''': Free [[Dame Aylin|Nightsong]].
* '''Wary of Strangers''': Refuse to drink the spiked wine.
* '''Will Not Be Forgotten''': Escape the [[Oubliette]].


=== Act Three ===
=== Act Three ===
* '''A Dish Served Cold''': Destroy the [[Steel Watch Foundry]].
 
[[Rivington]]
* '''Finders Keepers''': Help the squatters keep their temporary abode.
* '''Spare What You Can''': Give a donation to the big barn.
 
[[Wyrm's Crossing]]
* '''Child Safety''': Expose [[Arfur Gregorio|Arfur]] for his booby-trapped toys.
* '''Child Safety''': Expose [[Arfur Gregorio|Arfur]] for his booby-trapped toys.
* '''Cunning Code Crackers''': Discover the secret passphrase and enter Avery's secret workshop.
* '''Cunning Code Crackers''': Discover the secret passphrase and enter Avery's secret workshop.
* '''Through Nooks and Crannies''': Enter [[Wyrm's Rock]] without pass or invitation.
[[Wyrm's Rock Fortress]]
* '''Never Trust Those Above You''': Defeat [[Enver Gortash|Gortash]] without making a deal with him.
[[Lower City]]
* '''A Dish Served Cold''': Destroy the [[Steel Watch Foundry]].
* '''Down with the Steel Oppressors!''': Defeat a [[Steel Watcher]].
* '''Down with the Steel Oppressors!''': Defeat a [[Steel Watcher]].
* '''Finders Keepers''': Help the squatters keep their temporary abode.
* '''Good Intentions''': Help Nina with her ritual.
* '''Good Intentions''': Help Nina with her ritual.
* '''Home Sweet Home''': Delve into the Undercellar of Baldur's Gate.
* '''Home Sweet Home''': Delve into the [[Guildhall|Undercellar]] of Baldur's Gate.
* '''Never Trust Those Above You''': Defeat [[Enver Gortash|Gortash]] without making a deal with him.
* '''Part of Life''': Convince the coffin maker to make an exception.
* '''Part of Life''': Convince the coffin maker to make an exception.
* '''Proper Lodging, Finally''': Obtain a room at the [[Elfsong Tavern]].
* '''Proper Lodging, Finally''': Obtain a room at the [[Elfsong Tavern]].
* '''Spare What You Can''': Give a donation to the big barn.
* '''Through Nooks and Crannies''': Enter [[Wyrm's Rock]] without pass or invitation.
* '''Finding Vanra''': Find and free Lora's abducted child.
* '''Finding Vanra''': Find and free Lora's abducted child.
* '''Estrangement of Ethel''': Defeat Auntie Ethel permanently.
* '''Estrangement of Ethel''': Defeat Auntie Ethel permanently.


[[Category:Backgrounds]]
[[Category:Backgrounds]]

Revision as of 23:09, 25 November 2023

Template:Up to date

Background Urchin Icon.png
"After surviving a poor and bleak childhood, you know how to make the most out of very little. Using your street smarts bolsters your spirit for the journey ahead."

Background Features

Background Goals

Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.

Act One

Wilderness

Druids Grove

  • Artful Dodger: Earn Mattis' respect by taking his ring.
    • The description is misleading, you must perform a DC 15 Sleight of Hand check and then return the ring.
  • Family Comes First: Encourage Meli to tell the truth about the amulet.
  • Idolatry: Help Mol steal the Idol of Silvanus.
  • Not On My Watch: Save Arabella from Kagha and her serpent.
  • Paying It Forward: Give Mol money to found a guild in Baldur's Gate.
    • Saving or helping several childen in the Grove will eventually lead to this option.
  • Slaying The Piper: Rescue Mirkon from the harpies.

The Risen Road

  • Hero For Hire: Get some coin out of the Zhentarim survivors.

Goblin Camp

  • Protect Your Own: Protect the child who took the locket from Barth.
  • Pyramid Scheme: Convince the ogres to work for you without giving them gold.
  • What Price Dignity?: Steal the toe ring from Crusher without getting caught.
  • You Can't Take It With You: Loot the dead gnomes in Grymforge before their corpses are thrown into the river.

Act Two

Shadow-Cursed Lands

Last Light Inn

  • Orphan Camaraderie: Help Mol win the game of lanceboard.
  • Wary of Strangers: Refuse to drink the spiked wine.

Moonrise Towers

  • Bugging Out: Help Wulbren escape Moonrise.
  • Gone Feral: Free the mind-controlled gnolls from their master.
  • Newly Downtrodden: Spare the goblins from Ketheric's wrath.
  • No Peeking!: Block out True Soul Z'rell from reading your intentions.
  • Will Not Be Forgotten: Escape the Oubliette.

Gauntlet of Shar

  • Strength in Cowardice: Convince the orthon to spare you, for now...
  • Rebellious Phase: Betray Balthazar.
  • Good Deed of the Day: Free Nightsong.

Act Three

Rivington

  • Finders Keepers: Help the squatters keep their temporary abode.
  • Spare What You Can: Give a donation to the big barn.

Wyrm's Crossing

  • Child Safety: Expose Arfur for his booby-trapped toys.
  • Cunning Code Crackers: Discover the secret passphrase and enter Avery's secret workshop.
  • Through Nooks and Crannies: Enter Wyrm's Rock without pass or invitation.

Wyrm's Rock Fortress

  • Never Trust Those Above You: Defeat Gortash without making a deal with him.

Lower City

  • A Dish Served Cold: Destroy the Steel Watch Foundry.
  • Down with the Steel Oppressors!: Defeat a Steel Watcher.
  • Good Intentions: Help Nina with her ritual.
  • Home Sweet Home: Delve into the Undercellar of Baldur's Gate.
  • Part of Life: Convince the coffin maker to make an exception.
  • Proper Lodging, Finally: Obtain a room at the Elfsong Tavern.
  • Finding Vanra: Find and free Lora's abducted child.
  • Estrangement of Ethel: Defeat Auntie Ethel permanently.