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Heat Convergence: Difference between revisions

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|condition save=
|condition save=
|toggleable=yes
|toggleable=yes
|other ways to learn = * Granted by the {{Cond|Heat}} condition.
|notes=* Spells that hit multiple times, such as {{SAI|Scorching Ray}}, will consume {{cond|Heat}} on the first hit and deal extra damage '''only''' on that first hit.
|notes=* Spells that hit multiple times, such as {{SAI|Scorching Ray}}, will consume {{cond|Heat}} on the first hit and deal extra damage '''only''' on that first hit.
* Area of effect spells, such as {{SAI|Fireball}}, will deal the bonus damage to all affected targets.
* Area of effect spells, such as {{SAI|Fireball}}, will deal the bonus damage to all affected targets.
}}
}}

Revision as of 10:45, 23 November 2023

Template:Up to date

Heat Convergence Icon.png

Heat Convergence is a toggleable passive feature available to entities with the Heat Heat condition. It allows them to consume all turns of Heat Heat to deal extra Fire damage on their next spell or attack.

Description

Consume your Heat Heat to fuel a powerful attack.

The next time you deal Fire damage, you deal an additional 1Damage TypesFire damage for every turn of Heat Heat remaining.

Details

Toggleable

How to learn

Other ways to learn:

  • Granted by the Heat Heat condition.

Notes

  • Spells that hit multiple times, such as Scorching Ray Scorching Ray, will consume Heat Heat on the first hit and deal extra damage only on that first hit.
  • Area of effect spells, such as Fireball Fireball, will deal the bonus damage to all affected targets.