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Heat Convergence: Difference between revisions
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|condition save= | |condition save= | ||
|toggleable=yes | |toggleable=yes | ||
|other ways to learn = * Granted by the {{Cond|Heat}} condition. | |||
|notes=* Spells that hit multiple times, such as {{SAI|Scorching Ray}}, will consume {{cond|Heat}} on the first hit and deal extra damage '''only''' on that first hit. | |notes=* Spells that hit multiple times, such as {{SAI|Scorching Ray}}, will consume {{cond|Heat}} on the first hit and deal extra damage '''only''' on that first hit. | ||
* Area of effect spells, such as {{SAI|Fireball}}, will deal the bonus damage to all affected targets. | * Area of effect spells, such as {{SAI|Fireball}}, will deal the bonus damage to all affected targets. | ||
}} | }} |
Revision as of 10:45, 23 November 2023
Heat Convergence is a toggleable passive feature available to entities with the condition. It allows them to consume all turns of to deal extra Fire damage on their next spell or attack.
Description
Consume your to fuel a powerful attack.
The next time you deal Fire damage, you deal an additional 1Fire damage for every turn of remaining.
Details
- Toggleable
How to learn
Other ways to learn:
- Granted by the condition.
Notes
- Spells that hit multiple times, such as on the first hit and deal extra damage only on that first hit. , will consume
- Area of effect spells, such as , will deal the bonus damage to all affected targets.