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Champion: Difference between revisions

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=== Level 10 ===
=== Level 10 ===


==== Additional Fighting Style ====
==== Additional [[Fighting Style]] ====
Select 1 additional [[Fighting Style]]:
Choose 1 additional fighting style:
* '''{{SAI|Archery}}:''' You gain a +2 bonus to Ranged Weapon Attacks.
* '''{{SAI|Archery}}:''' You gain a +2 bonus to Ranged Weapon Attacks.
* '''{{SAI|Defence}}:''' You gain a +1 bonus to [[Armour Class]] while wearing [[Armour]].
* '''{{SAI|Defence}}:''' You gain a +1 bonus to [[Armour Class]] while wearing [[Armour]].

Revision as of 03:00, 23 November 2023

You approach the complex problems posed by combat with one distinctly effective solution - you hit those problems, really quite hard.
Class Fighter Champion Badge Icon.png
Class Fighter Champion Badge Icon.png
You approach the complex problems posed by combat with one distinctly effective solution - you hit those problems, really quite hard.

Champion is a subclass of Fighter Fighter that focuses entirely on passive improvements.

Subclass Features

Fighter's default armour
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.

Level 3

Improved Critical Hit Improved Critical Hit

  • The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Level 7

Remarkable Athlete

Level 10

Additional Fighting Style

Choose 1 additional fighting style:

  • Archery Archery: You gain a +2 bonus to Ranged Weapon Attacks.
  • Defence Defence: You gain a +1 bonus to Armour Class while wearing Armour.
  • Duelling Duelling: When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
  • Great Weapon Fighting Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
  • Protection Protection: When you have a Shield, impose Disadvantage Icon.png Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
  • Two-Weapon Fighting Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.

External Links