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Death Ward: Difference between revisions
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| classes = Cleric | | classes = Cleric | ||
| class learns at level 7 = Cleric | | class learns at level 7 = Cleric | ||
| class learns at level 10 = | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = |
Revision as of 11:08, 21 November 2023
Death Ward is a level 4 abjuration spell. This spell allows spellcasters to prevent a target from dying.
Description
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
Properties
- Details
Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Death Ward
Duration: Until Long rest
- The next time damage would reduce the affected entity to 0 Hit Points. it remains conscious with 1 Hit Point left.
How to learn
Notes
- When the creature affected is hit with spells like and is receiving multiple attacks as part of one spell, assuming the 1st attack was sufficient to the creature with applied, the 2nd attack appears to apply before the activates, which means that after 2 attacks the creature would lose the but remain with 1HP. If the initial attack would have 3 applications then the creature would be ] on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like and (as of 4.1.1.3669438).