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Gurgon: Difference between revisions
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HarveyPekar (talk | contribs) m (WEIRD DETAIL) |
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{{PageSeo | {{PageSeo | ||
| title = | | title = Gurgon | ||
| description = | | description = Gurgon is an Ogre NPC in Act One of Baldur's Gate 3. He can be found in the Goblin Camp guarding the door to the Shattered Sanctum. | ||
}}{{CharacterInfo | }}{{CharacterInfo | ||
|name = Guard Gurgon | |name = Guard Gurgon | ||
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|race=[[Ogre]] | |race=[[Ogre]] | ||
|type=Giant | |type=Giant | ||
|HP=59 | |HP=59; 76{{Tactician}} | ||
|AC=12 | |AC=12 | ||
|speed=12m / 40ft | |speed=12m / 40ft | ||
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|exp=75}} | |exp=75}} | ||
'''Gurgon''' is an [[Ogre]] at the [[Goblin Camp]] in [[Act One]]. He can be found guarding the entrance of the [[Shattered Sanctum]], keeping mostly to himself. | '''Gurgon''' is an [[Ogre]] at the [[Goblin Camp]] in [[Act One]]. He can be found guarding the entrance of the [[Shattered Sanctum]], keeping mostly to himself. | ||
He has a +1 bonus to [[Strength]] on [[Tactician]] difficulty, putting his total strength to 22. | |||
==Attacks and Abilities== | ==Attacks and Abilities== |
Revision as of 21:54, 15 November 2023
Guard Gurgon | |||||||
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Stats | |||||||
Level 4 | |||||||
| |||||||
Race | [[Ogre|Ogre]] | ||||||
Type | Giant | ||||||
HP | 59; 76TTactician | ||||||
AC | 12 | ||||||
Movement Speed | 12m / 40ft | ||||||
Size | Large | ||||||
Weight | 500kg | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
| |||||||
Character information | |||||||
Location | Blighted Village | ||||||
Experience on kill | 75 | ||||||
Gurgon is an Ogre at the Goblin Camp in Act One. He can be found guarding the entrance of the Shattered Sanctum, keeping mostly to himself.
He has a +1 bonus to Strength on Tactician difficulty, putting his total strength to 22.
Attacks and Abilities
Main Hand Attack - Gnarled Tree Branch
Attack roll: +7 2d8 + 5 (7~21) Bludgeoning
- Can use Weapon Actions.
Slam
Hit a target, push it back 2m and possibly knock it Prone.
ActionAttack roll: +7 2d8 + 5 (7~21) Bludgeoning
DC 15 Dexterity saving throw to avoid being knocked Prone.