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Armour: Difference between revisions

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Revision as of 07:36, 12 February 2023

Main Page > Equipment > Armors > Armor


Armor is a type of Equipment that provides bonuses to the characters' Armour Class (AC) and decrease chances of being hit by enemies.

Armor Proficiency

People who trained to fight while wearing armors can use them effectively in combat.

Wearing armor without proficiency will impose Disadvantage on every Ability Check, Saving Throw, Attack Roll, you also can not cast Spells.

Each class has proficiency with specific types of armor. Some classes such as Sorcerer and Wizard have no armor proficiency.

Types of Armor

There are three types of armor: Light Armor, Medium Armor, and Heavy Armor.

File:Light Armors Icon.png Light Armor


Light Armor provides protection without sacrificing mobility.

When wearing Light Armor, your Armour Class is equal to the Armor’s base AC plus your Dexterity Modifier.

  • Taking the “Lightly Armoured” Feat can grant you Proficiency with Light Armors.

All classes with Light Armor Proficiency at level 1:

List of Light Armors

File:Medium Armors Icon.png Medium Armor


Medium Armor provides more protection than Light Armors, but they hinder mobility.

When wearing Medium Armor, your Armour Class is equal to the Armor’s base AC plus your Dexterity Modifier (Max of 2).

  • Taking the “Moderately Armoured” Feat can grant you Proficiency with Medium Armors and Shields.

All classes with Medium Armor Proficiency at level 1:

List of Medium Armors

  • Breastplate Icon.png Breastplate Placeholder

File:Heavy Armors Icon.png Heavy Armor


Heavy Armor provides the most protection of the three types, but they also offer no mobility.

When wearing Heavy Armor, your Armour Class is equal to the Armor’s base AC.

  • Taking the “Heavily Armoured” Feat can grant you Proficiency with Heavy Armors.

All classes with Heavy Armor Proficiency at level 1:

List of Heavy Armors