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Martial Weapons: Difference between revisions
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* You can not add your [[Proficiency Bonus]] (Strength for Melee Weapons, Dexterity for Ranged Weapons) to your [[Attack]] rolls. Resulting in lower chances to successfully hit enemies. | * You can not add your [[Proficiency Bonus]] (Strength for Melee Weapons, Dexterity for Ranged Weapons) to your [[Attack]] rolls. Resulting in lower chances to successfully hit enemies. | ||
** For example: | ** For example: | ||
*** When a 16 [[Strength]] character that has ''no'' Proficiency with [[Martial Weapons]] makes an attack to an enemy with a [[Greatsword]], their Attack Roll would be: '' | *** When a 16 [[Strength]] character that has ''no'' Proficiency with [[Martial Weapons]] makes an attack to an enemy with a [[Greatsword]], their Attack Roll would be: [[File:2d6.jpg|middle|frameless|upright=0.1|link=]] ''2d6 + 3 (Strength Modifier)''. | ||
*** When a 16 [[Strength]] character that ''has'' Proficiency with [[Martial Weapons]] makes an attack to an enemy with a [[Greatsword]], their Attack Roll would be: '' | *** When a 16 [[Strength]] character that ''has'' Proficiency with [[Martial Weapons]] makes an attack to an enemy with a [[Greatsword]], their Attack Roll would be: [[File:2d6.jpg|middle|frameless|upright=0.1|link=]] ''2d6 + 2 ([[Proficiency Bonus]]) + 3 (Strength Modifier)'' | ||
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Revision as of 12:02, 7 January 2022
Main Page > Equipment > Martial Weapons
Martial Weapons are weapons that require extensive trainings to effectively use in combat.
When attacking with a Martial Weapon without proficiency:
- You can not add your Proficiency Bonus (Strength for Melee Weapons, Dexterity for Ranged Weapons) to your Attack rolls. Resulting in lower chances to successfully hit enemies.
- For example:
- When a 16 Strength character that has no Proficiency with Martial Weapons makes an attack to an enemy with a Greatsword, their Attack Roll would be: File:2d6.jpg 2d6 + 3 (Strength Modifier).
- When a 16 Strength character that has Proficiency with Martial Weapons makes an attack to an enemy with a Greatsword, their Attack Roll would be: File:2d6.jpg 2d6 + 2 (Proficiency Bonus) + 3 (Strength Modifier)
- For example:
Only martial classes such as Barbarian, Fighter, Paladin, Ranger, have proficiency with all martial weapons at level 1.
- Bards are proficient with hand crossbows, longswords, rapiers, shortswords.
- Druids are proficient with scimitars.
- Monks are proficient with shortswords.
- Rogues are proficient with hand crossbows, longswords, rapiers, shortswords.
- Clerics, Sorcerers, Warlocks, Wizards have no proficiency with martial weapons
List Of Martial Weapons
- File:Battleaxe Icon.jpg Battleaxe
- File:Glaive Icon.jpg Glaive
- File:Greataxe Icon.jpg Greataxe
- File:Greatsword Icon.jpg Greatsword
- File:Halbert Icon.jpg Halberd
- File:Hand Crossbow Icon.jpg Hand Crossbow
- File:Longsword Icon.jpg Longsword
- File:Longbow Icon.jpg Longbow
- File:Maul Icon.jpg Maul
- File:Morningstar Icon.jpg Morningstar
- File:Pike Icon.jpg Pike
- File:Rapier Icon.jpg Rapier
- File:Scimitar Icon.jpg Scimitar
- File:Shortsword Icon.jpg Shortsword
- File:Trident Icon.jpg Trident
- File:Warhammer Icon.jpg Warhammer
- File:War Pick Icon.jpg War Pick