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Scorching Ray: Difference between revisions
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Action File:Spell Slots Icon 2.png Level 2 Spell Slot
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| title = <div style="font-size:105%; font-family:Georgia;">''"Hurl 3 rays of fire. Each ray deals <span style="color:#ff6600">2d6 Fire damage</span>."''</div> | | title = <div style="font-size:105%; font-family:Georgia;">''"Hurl 3 rays of fire. Each ray deals <span style="color:#ff6600">2d6 Fire damage</span>."''</div> | ||
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<div style="text-align:center;">[[File: | <div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slots Icon 2.png|frameless|25px]] '''Level 2 Spell Slot'''</div> | ||
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| Damage = <span style="color:#ff6600">2d6</span> | | Damage = <span style="color:#ff6600">2d6</span> |
Revision as of 02:53, 11 February 2023
Scorching Ray is a Level 2 Evocation spell. This spell allows the spellcaster to hurl three rays of fire at targets within range.
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"Hurl 3 rays of fire. Each ray deals 2d6 Fire damage."
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Damage | 2d6 |
---|---|
Damage Types | Fire |
Range | 18m / 60ft |
School | Evocation |
Concentration | None |
Class | Sorcerer, Wizard |
Description
Hurl three rays of fire. Make a ranged spell attack for each ray. For each ray that hits, you deal 2d6Fire damage. You can hurl the rays at one target or several.
Properties
Available to Level 3 Sorcerer, Wizard. Cleric (Light Domain) and Warlock (The Fiend)
- Damage:
2d6 (2~12)
Fire per ray
- Range:
18m / 60ft
At Higher Levels
When the spell is cast a 3rd Level or higher, hurl an additional ray that deals 2d6Fire damage for each spell slots level above 2nd.