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Finished description of attached vs detached damage instances
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(Finished description of attached vs detached damage instances) |
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== <code>DealDamage()</code>== | == <code>DealDamage()</code>== | ||
=== Attached vs detached instances === | |||
There are two sub-categories of <code>DealDamage()</code> instances: '''attached''' and '''detached'''. | There are two sub-categories of <code>DealDamage()</code> instances: '''attached''' and '''detached'''. | ||
*A <code>DealDamage()</code> instance '''attached''' to an attack or spell will be grouped and indented under a heading like "X used Main Hand Attack" or "X cast Fire Ball". Most '''DRS''' effects will be attached to the triggering attack. | |||
*A '''detached''' <code>DealDamage()</code> instance will appear separately in the damage log, not grouped with the triggering attack. '''DRS''' effects wind up detached because they call <code>DealDamage()</code> indirectly. For example: | |||
**When standing in a Burning surface, the {{RarityItem|Amulet of Elemental Torment}} will effectively add a {{DamageText|1d4|Fire}} '''DRS'''. The amulet's effect doesn't call <code>DealDamage()</code> directly, but instead calls <code>ApplyStatus(BURNING)</code>. On application, the {{Cond|Burning}} status effect calls <code>DealDamage()</code> immediately. | |||
**To apply its {{DamageText|1d4|Thunder}} damage, the {{RarityItem|Punch-Drunk Bastard}} calls <code>CreateExplosion()</code> which then calls <code>DealDamage()</code>. | |||
The practical difference between '''attached''' and '''detached''' '''DRS''' sources is that some '''damage rider''' effects will not apply to '''detached''' sources. For example, the {{DamageText|1d4|Fire}} damage instance from the Amulet of Elemental Torment is detached from the spell cast and thus will not get boosted by '''damage riders''' like {{RarityItem|Potent Robe}} or {{SAI|Elemental Affinity: Damage}} which explicitly apply only to spell/cantrip attacks. It will, however, be boosted by more '''universal''' damage riders like {{Cond|Arcane Charge}}. | |||
This is a list of weapons that can get bonus '''attached''' <code>DealDamage()</code> instances with ordinary attacks. | === Additional DRS sources attached to ordinary weapon attacks === | ||
Since these damage instances are attached to a weapon attack, they will be boosted by applicable <code>DamageBonus()</code> sources. | This is a list of weapons that can get bonus '''attached''' <code>DealDamage()</code> instances with ordinary attacks. Since these damage instances are attached to a weapon attack, they will be boosted by applicable <code>DamageBonus()</code> sources. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Extra '''attached''' <code>DealDamage()</code> sources for ordinary weapon attacks | |+Extra '''attached''' <code>DealDamage()</code> sources for ordinary weapon attacks | ||
!Source | !Source | ||
!Damage Bonus | !Damage Bonus | ||
!Conditions | ! Conditions | ||
|- | |- | ||
|{{RarityItem|Assassin's Touch}} | |{{RarityItem|Assassin's Touch}} | ||
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|Target is {{Cond|Knocked Out}} or {{Cond|Sleeping}} | |Target is {{Cond|Knocked Out}} or {{Cond|Sleeping}} | ||
|- | |- | ||
|{{RarityItem|Deep Delver}} | |{{RarityItem|Deep Delver}} | ||
|{{DamageText|1d4|Piercing}} | |{{DamageText|1d4|Piercing}} | ||
|Target is '''Shattered'''. Deep Delver inflicts '''Shattered''' on hit. | |Target is '''Shattered'''. Deep Delver inflicts '''Shattered''' on hit. | ||
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|{{RarityItem|Dragon's Grasp}} | |{{RarityItem|Dragon's Grasp}} | ||
|{{DamageText|1d4|Slashing}} | |{{DamageText|1d4|Slashing}} | ||
| Target is {{Cond|Burning}} | |Target is {{Cond|Burning}} | ||
|- | |- | ||
|{{RarityItem|Exterminator's Axe}} | |{{RarityItem|Exterminator's Axe}} | ||
|{{DamageText|1d6|Fire}} | |{{DamageText|1d6|Fire}} | ||
| Target is a plant, Myconid, or is size small or less | |Target is a plant, Myconid, or is size small or less | ||
|- | |- | ||
| {{RarityItem|Firestoker}} | |{{RarityItem|Firestoker}} | ||
|{{DamageText|1d4|Piercing}} | |{{DamageText|1d4|Piercing}} | ||
|Target is {{Cond|Burning}} | | Target is {{Cond|Burning}} | ||
|- | |- | ||
|{{RarityItem|Shortsword of First Blood}} | |{{RarityItem|Shortsword of First Blood}} | ||
|{{DamageText|1d8|Piercing}} | |{{DamageText|1d8|Piercing}} | ||
| Target must have 100% {{Hp}} | | Target must have 100% {{Hp}} | ||
|- | |- | ||
|{{RarityItem|Blooded Greataxe}} | |{{RarityItem|Blooded Greataxe}} | ||
|{{DamageText|1d4|Slashing}} | |{{DamageText|1d4|Slashing}} | ||
|Wielder has 50% {{Hp}} or less | |Wielder has 50% {{Hp}} or less | ||
|- | |- | ||
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|Attack with {{Advantage}} | |Attack with {{Advantage}} | ||
|- | |- | ||
| {{RarityItem|Sword of Life Stealing}} | |{{RarityItem|Sword of Life Stealing}} | ||
|{{DamageText|10|Necrotic}} | |{{DamageText|10|Necrotic}} | ||
|Attack is a [[Critical hit]] | |Attack is a [[Critical hit]] | ||
|- | |- | ||
| {{RarityItem|Crimson Mischief}} | |{{RarityItem|Crimson Mischief}} | ||
| {{DamageText|7|Piercing}} damage. | |{{DamageText|7|Piercing}} damage. | ||
|Attack with {{Advantage}} while equipped in the main hand | |Attack with {{Advantage}} while equipped in the main hand | ||
|- | |- | ||
| {{RarityItem|Duellist's Prerogative}} | |{{RarityItem|Duellist's Prerogative}} | ||
|[[Proficiency Bonus]] {{DamageType|Necrotic}} | |[[Proficiency Bonus]] {{DamageType|Necrotic}} | ||
|Requires and consumes a [[Reaction (Resource)|reaction]]; only applies while equipped in the main hand | |Requires and consumes a [[Reaction (Resource)|reaction]]; only applies while equipped in the main hand | ||
|} | |} | ||
This is a list of weapons that can get bonus '''detached''' <code>DealDamage()</code> instances with ordinary attacks. | === Additional detached DRS sources triggered by ordinary weapon attacks === | ||
Weapon attack related <code>DamageBonus()</code> sources will not apply to these extra damage instances since they are not directly attached to a weapon attack. Only the '''universal''' <code>DamageBonus()</code> sources will apply. | This is a list of weapons that can get bonus '''detached''' <code>DealDamage()</code> instances with ordinary attacks. Weapon attack related <code>DamageBonus()</code> sources will not apply to these extra damage instances since they are not directly attached to a weapon attack. Only the '''universal''' <code>DamageBonus()</code> sources will apply. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Extra '''detached''' <code>DealDamage()</code> sources from ordinary weapon attacks | |+Extra '''detached''' <code>DealDamage()</code> sources from ordinary weapon attacks | ||
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|{{RarityItem|Loviatar's Scourge|alias=Loviatar's Scourge: Willing Whip}} | |{{RarityItem|Loviatar's Scourge|alias=Loviatar's Scourge: Willing Whip}} | ||
|{{DamageText|1d6|Necrotic}} | |{{DamageText|1d6|Necrotic}} | ||
|Hits everything in a '''2m''' radius including the wielder | |Hits everything in a '''2m''' radius including the wielder | ||
|- | |- | ||
|{{RarityItem|Punch-Drunk Bastard}} | |{{RarityItem|Punch-Drunk Bastard}} | ||
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|} | |} | ||
This is a list of <code>DealDamage()</code> sources from special [[Weapon actions]]. | === Additional DRS sources attached to weapon actions === | ||
These sources are inherently more limited by nature of being once-per-short-rest actions. | This is a list of <code>DealDamage()</code> sources from special [[Weapon actions]]. These sources are inherently more limited by nature of being once-per-short-rest actions. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Extra <code>DealDamage()</code> sources from once-per-short-rest Weapon Actions | |+Extra <code>DealDamage()</code> sources from once-per-short-rest Weapon Actions | ||
!Source | !Source | ||
!Damage Bonus | !Damage Bonus | ||
! Notes | !Notes | ||
|- | |- | ||
| {{SAI|Prepared (Condition)}} | |{{SAI|Prepared (Condition)}} | ||
|Strength modifier {{DamageType|Slashing}} | | Strength modifier {{DamageType|Slashing}} | ||
|Bonus applies to all melee attacks for the rest of the turn, including melee spells | |Bonus applies to all melee attacks for the rest of the turn, including melee spells | ||
|- | |- | ||
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| | | | ||
|- | |- | ||
| {{RarityItem|Balduran's Giantslayer|alias=Balduran's Giantslayer: Topple the Big Folk}} | |{{RarityItem|Balduran's Giantslayer|alias=Balduran's Giantslayer: Topple the Big Folk}} | ||
| {{DamageText|2d6|Slashing}} | |{{DamageText|2d6|Slashing}} | ||
|Target must have size Large or greater. Also adds your [[Proficiency Bonus]] to the base attack damage | |Target must have size Large or greater. Also adds your [[Proficiency Bonus]] to the base attack damage | ||
|- | |- | ||
|} | |} |