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Rage: Difference between revisions
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(Added a note about Calm Emotions cancelling the rage effect (Patch 4)) |
(Added a note about non-hostile creatures working for keeping the Rage buff rolling.) |
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| class learns at level 1 = Barbarian | | class learns at level 1 = Barbarian | ||
| notes = | | notes = | ||
*Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect. | |||
*Rage cannot be used while being {{cond|Calmed}}. | *Rage cannot be used while being {{cond|Calmed}}. | ||
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{{BarbarianNavbox}} | {{BarbarianNavbox}} |
Revision as of 18:02, 2 November 2023
Template:Up to date
Rage is a Bonus Action and Class Feature. Enter a Rage to gain Resistance against physical damage, deal extra melee and thrown damage, and Advantage on Strength Checks and Saving Throws. Wearing Heavy Armour triggers the Condition, removing most benefits of Rage.
Description
Available only in combat.
While Raging, you are stronger, and you deal 2 extra damage with melee and improvised weapons, and when throwing objects.
You have Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Rage Charge + Bonus action
- Details:
- Range: Self
Condition: Rage
Duration: 10 turns
- Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
- Has resistance to Physical damage, and Advantage on Strength Checks and Saving throws.
- Cannot cast or concentrate on Spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 1: Barbarian
Notes
- Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
- Rage cannot be used while being .