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Rage: Difference between revisions

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(Added a note about Calm Emotions cancelling the rage effect (Patch 4))
(Added a note about non-hostile creatures working for keeping the Rage buff rolling.)
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| class learns at level 1 = Barbarian
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| notes =  
*Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
*Rage cannot be used while being {{cond|Calmed}}.
*Rage cannot be used while being {{cond|Calmed}}.
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{{BarbarianNavbox}}

Revision as of 18:02, 2 November 2023

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Rage.webp

Rage is a Barbarian Barbarian Bonus Action and Class Feature. Enter a Rage to gain Resistance against physical damage, deal extra melee and thrown damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws. Wearing Heavy Armour triggers the Rage Impeded Rage Impeded Condition, removing most benefits of Rage.

Description

Available only in combat.

While Raging, you are stronger, and you deal 2 extra damage with melee and improvised weapons, and when throwing objects.

You have Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

Rage ends early if you don't attack an enemy or take damage each turn.

You can't cast or concentrate on spells while raging.

Properties

Cost:
Rage Charge + Bonus action
Details:
 Range: Self

Condition: Rage

Rage Rage

Duration: 10 turns

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to Damage TypesPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes:

Notes

  • Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
  • Rage cannot be used while being Calmed Calmed.