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Page values for "Helldusk Helmet"

From bg3.wiki
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"item_locations" values

1 row is stored for this page
FieldField typeValue
descriptionWikitext

In Raphael's Vault across from the entrance to the Boudoir

locationStringHouse of Hope
xInt-6482
yInt2939

"item_icon" values

1 row is stored for this page
FieldField typeAllowed valuesValue
rarityStringcommon · uncommon · rare · very rare · legendary · storyvery rare
iconFile
Helldusk Helmet Unfaded Icon.png
uidStringMAG_Infernal_Metal_Helmet

"equipment" values

1 row is stored for this page
FieldField typeAllowed valuesValue
nameStringHelldusk Helmet
uidStringMAG_Infernal_Metal_Helmet
imageFile
Helldusk Helmet Icon.png
controller_iconFile
Helldusk Helmet Unfaded.png
iconFile
Helldusk Helmet Unfaded Icon.png
descriptionWikitext

Helldusk Helmet is a very rare Headwear that grants the wearer the ability to see in magical darkness, and they cannot be blinded. They also gain a +2 bonus to saving throws against spells and can use Immolating Gaze to frighten enemies.

quoteWikitext

It is said that Carixim, the fiending titan whose flesh squirms with twenty-thousand trapped souls, forged the pieces of this armour set.

where_to_findWikitext

In Raphael's Vault across from the entrance to the Boudoir

typeStringHelmets
proficiencyStringLight Armour · Medium Armour · Heavy Armour · Shields
armour_classString
armour_class_bonusString
stealth_disadvantageBooleanNo
rarityStringcommon · uncommon · rare · very rare · legendary · storyvery rare
rarity_orderInteger3
enchantmentString
weight_kgString1
weight_lbString2
priceString570
passivesList of String, delimiter: ,Infernal Sight Magical Durability (+2)
specialWikitext
Immolating Gaze Immolating Gaze ()
Sear and Frighten Frighten a target with nothing but your glower. ( Recharge: Short rest.)
legacyStringinaccessible · unobtainable
bugsWikitext
  • Infernal Sight does not see through magical darkness; it only grants immunity to Blinded Blinded and does not provide the cone of light that could otherwise be aqcuired by obtaining the Darkvision effect from a different source, such as a spell or from having the passive innately via race.