8,856
editsAd placeholder
Hit points: Difference between revisions
Jump to navigation
Jump to search
no edit summary
m (Willowisp moved page Hit Points to Hit points) |
No edit summary |
||
Line 1: | Line 1: | ||
[[File:HP Icon.png|frameless|left|40px]] | [[File:HP Icon.png|frameless|left|40px]] | ||
'''Hit | '''Hit points''' (or '''HP'''), given in numbers, represent a creature's life force, or an object's structural integrity. It indicates how much damage you or a party member can take before being [[Condition#Downed|Downed]], and how much damage creatures and items can take before being killed or destroyed. | ||
Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops. | Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops. | ||
A character's | A character's hit point maximum is primarily determined by their [[Class|class]]. Martial classes have more, and spellcasters less. | ||
* {{Class|Barbarian}}s start with 12 HP and gain +7 with every level up. | * {{Class|Barbarian}}s start with 12 HP and gain +7 with every level up. |