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Spells: Difference between revisions

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'''[[Spell|Spells]]''' are magical energies from the multiverse conjured by spellcasters ([[Wizard]], [[Sorcerer]], [[Druid]], [[Warlock]], etc.) through experiences, knowledges or innate abilities to create magical [[Condition|Effects]] or deal damage to enemies or heal their allies.  
'''[[Spell|Spells]]''' are magical energies from the multiverse conjured by spellcasters ([[Wizard]], [[Sorcerer]], [[Druid]], [[Warlock]], etc.) through experience, knowledge, or innate ability to create magical [[Condition|Effects]], deal damage to enemies, or heal their allies.  


* All spellcasters are [[Proficiency#Proficiency Bonus Chart|proficient]] with Spell Attacks. When they make an '''Attack Rolls''' with a '''Spells''', they will roll:
* All spellcasters are [[Proficiency#Proficiency Bonus Chart|proficient]] with Spell Attacks. When they make an '''Attack Roll''' with a '''Spell''', they will roll against the target's [[Armor Class]]:
<code>[[File:1d20.png|frameless|upright=0.12]] d20 + [[Proficiency|Proficiency Bonus]] + Spellcasting Ability’s Modifiers ([[Charisma]], [[Intelligence]] or [[Wisdom]])</code>
<code>{{D20}} + [[Proficiency|Proficiency Bonus]] + Spellcasting Ability’s Modifiers ([[Charisma]], [[Intelligence]] or [[Wisdom]])</code>


== Spell Slots ==
== Spell Slots ==
'''Spell Slots''' are the spellcasters' resource to cast '''Spells'''. Once '''Spell Slots''' are depleted, they can only be replenished through a [[Long Rest]].
'''Spell Slots''' are the spellcasters' resource to cast '''Spells'''. Once '''Spell Slots''' are depleted, they can only be regained through a [[Long Rest]].
* Certain classes like [[Wizard]] and some [[Druid]]'s subclass have ability to regain a certain amount of '''Spell Slots''' once per day.
* Certain classes like [[Wizard]] and some [[Druid]] subclasses have the ability to regain a certain amount of '''Spell Slots''' once per day.
* [[Warlock]] only need to take a [[Short Rest]] to fully recharge their Spell Slots.
* [[Warlock]]s only need to take a [[Short Rest]] to fully regain their Spell Slots.


== Spellcasting Ability Modifier ==
== Spellcasting Ability Modifier ==
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Each class uses a different [[Ability Modifier]] for spellcasting:
Each class uses a different [[Ability Modifier]] for spellcasting:


* [[Wizard]] uses '''[[Intelligence]]''' as their Spellcasting Ability Modifier.
* [[Wizard]]s use '''[[Intelligence]]''' as their Spellcasting Ability Modifier.
* [[Cleric]], [[Ranger]], [[Druid]] uses '''[[Wisdom]]''' as their Spellcasting Ability Modifier.
* [[Cleric]]s, [[Ranger]]s, and [[Druid]]s use '''[[Wisdom]]''' as their Spellcasting Ability Modifier.
* [[Bard]], [[Paladin]], [[Sorcerer]], [[Warlock]] uses '''[[Charisma]]''' as their Spellcasting Ability Modifier.
* [[Bard]]s, [[Paladin]]s, [[Sorcerer]]s, and [[Warlock]]s use '''[[Charisma]]''' as their Spellcasting Ability Modifier.


== Concentration ==
== Concentration ==
'''Concentration''' Spells require the caster to put focus into the spell in order to maintain its effects. If the caster loses Concentration, the spell ends prematurely.  
'''Concentration''' Spells require the caster to put focus into the spell in order to maintain its effects. If the caster loses Concentration, the spell ends prematurely. A caster can only concentrate on one spell at a time.


When the caster takes damage, they make a Constitution [[Saving Throws|Saving Throw]] <code>[[File:1d20.png|frameless|upright=0.15]] d20 + [[Constitution#Constitution Modifier Chart|Constitution Modifier]]</code> to maintain Concentration. The result must match or exceed a [[Difficulty Class|DC]] of 10 or half the number of damage they received.
When the caster takes damage, they make a Constitution [[Saving Throws|Saving Throw]] <code>{{D20}} + [[Constitution#Constitution Modifier Chart|Constitution Modifier]]</code> to maintain Concentration. The result must match or exceed a [[Difficulty Class|DC]] of 10 or half the number of damage they received.


* Ways you can lose Concentration while maintaining Concentration Spells:
* Ways you can lose Concentration while maintaining Concentration Spells:
** Fail Concentration Checks by taking damage.
** Failing a Concentration Check by taking damage.
** Casting another Concentration Spell.
** Casting another Concentration Spell.
** Being affected by [[Condition|Conditions]] such as [[Condition#Downed|Downed]], [[Condition#Sleeping|Sleeping]], [[Rage]], etc.
** Being affected by [[Condition]]s such as [[Condition#Downed|Downed]], [[Condition#Sleeping|Sleeping]], [[Rage]], etc.


== Prepared Spells ==
== Prepared Spells ==

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