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Disarming Strike: Difference between revisions

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368 bytes added ,  2 October 2023
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(Created page with "{{WeaponActionPage | icon = Disarming Attack Melee Icon.png | weapon types = Tridents | description = Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding. | image = Disarming Attack Melee Icon.png | damage = 1d4 | damage type = Piercing | damage modifier = Strength | range = weapon | attack roll = yes | recharge = Short Rest | save = Strength | notes = * Target must have an actual weapon equipped; claws and the like do not c...")
 
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* Target must have an actual weapon equipped; claws and the like do not count and cannot be dropped.
* Target must have an actual weapon equipped; claws and the like do not count and cannot be dropped.
* A successful {{SavingThrow|STR}} prevents the weapon from being dropped, but the damage still applies.
* A successful {{SavingThrow|STR}} prevents the weapon from being dropped, but the damage still applies.
* This action is essentially a weaker variant of the [[Disarming Attack (Melee)]] action available to {{Class|Battle Master}}.
* As of Patch 3 / Hotfix 7, the tooltip of this action shows the notice ''"On Miss: Does not spend Superiority Dice."''  This is a simple display bug; the action does not require Superiority Dice, nor does it expend any on a successful hit.
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