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Guide:Thrileon's Guide to Double alchemy crafts: Difference between revisions

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* 13 bonus is enough because is DC 15. If we hit 1 is critical fail... so even if you have +15 bonus you fail. So 13 we have from bonus +2 from dice = 15.
* 13 bonus is enough because is DC 15. If we hit 1 is critical fail... so even if you have +15 bonus you fail. So 13 we have from bonus +2 from dice = 15.
* Because more bonuses are useless the only usefull thing is advantage we get from Owl's Wisdom. Advantage means we throw two dices insteed of one and we use the higher number. So the only way to fail is to hit 1 with 2D20... this is like 0.25% chance to hapen....
* Because more bonuses are useless the only usefull thing is advantage we get from Owl's Wisdom. Advantage means we throw two dices insteed of one and we use the higher number. So the only way to fail is to hit 1 with 2D20... this is like 0.25% chance to hapen....
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