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Pushing Attack (Melee): Difference between revisions

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| type = classaction
| type = classaction
| summary = '''Pushing Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and push them away.
| summary = '''Pushing Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and push them away.
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly push the target back {{C|4.5m / 15ft}}.
| description = Spend a superiority die to deal an additional {{DamageText|1d8|Physical}} damage and possibly push the target back {{Distance|m=4.5|ft=15}}.
| image = Pushing Attack Melee Icon.png
| image = Pushing Attack Melee Icon.png
| cost = supdie:1, action
| cost = supdie:1, action
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| save = STR, avoids pushing away
| save = STR, avoids pushing away
| additional =  
| additional =  
| higherlevels = At level 10 with [[File:Generic Damage Icon.png|frameless|25px]] '''Improved Superiority Dice''' the damage bonus increases to {{C|[[File:D10 Physical.png|frameless|40px]]1d10}}
| higherlevels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| variants = Pushing Attack (Melee), Pushing Attack (Ranged)
| variants = Pushing Attack (Melee), Pushing Attack (Ranged)
| class learns at level 3 = Battle Master
| class learns at level 3 = Battle Master

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