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Death Saving Throw: Difference between revisions

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Note that granting a creature [[Hit Points#Temporary Hit Points|Temporary Hit Points]] is not the same as healing them, and does not remove the [[Downed_(Condition)|downed]] condition.
Note that granting a creature [[Hit Points#Temporary Hit Points|Temporary Hit Points]] is not the same as healing them, and does not remove the [[Downed_(Condition)|downed]] condition.
== Receiving Damage when Downed ==
Whilst [[Downed_(Condition)|downed]], if a creature receives ranged damage (either magical or martial) they automatically fail one death saving throw per damage application (i.e.3 separate [[Magic Missile]] stacks would automatically fail 3 saves and be considered dead. <!-- Please add re: melee autocrits --!>


== Reviving the Dead ==
== Reviving the Dead ==
A dead creature cannot be healed by normal means and can only be resurrected by powerful magic, such as [[Revivify]], [[Raise Dead]], or [[Resurrection]].
A dead creature cannot be healed by normal means and can only be resurrected by powerful magic, such as [[Revivify]], [[Raise Dead]], or [[Resurrection]].
[[Category:Gameplay Mechanics]]
[[Category:Gameplay Mechanics]]
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