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D&D 5e rule changes: Difference between revisions

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102 bytes removed ,  22 August 2023
→‎Equipment: crossbows still ignore the loading property on release. Removed the entry that stated that this needed verification
(→‎Spellcasting: warlock spells can now be used with regular spell slots and regular spell slots can be used for warlock spells, you just have to first select the spell slot you'd like to use - removed the entry that stated otherwise)
(→‎Equipment: crossbows still ignore the loading property on release. Removed the entry that stated that this needed verification)
Line 67: Line 67:
* [[Armour#Heavy_Armour|Heavy armour]] does not have a Strength requirement, and therefore no movement speed penalty.
* [[Armour#Heavy_Armour|Heavy armour]] does not have a Strength requirement, and therefore no movement speed penalty.
* You are unable to select starting [[Equipment|equipment]]; you are given starting equipment based on your starting [[Classes|class]].
* You are unable to select starting [[Equipment|equipment]]; you are given starting equipment based on your starting [[Classes|class]].
* Crossbows currently have the [[Loading|loading]] property, but it does not restrict the usage of crossbows in any way. It is possible that they will continue to ignore [[Loading|loading]] at release (needs confirmation).
* Crossbows currently have the [[Loading|loading]] property, but it does not restrict the usage of crossbows in any way.
** This allows a character to dual wield hand crossbows. It does not allow a character to wield a hand crossbow with a shield because the crossbow goes in the ranged set while the shield goes in the melee set. But as discussed above, the character gains the AC bonus of a shield equipped on your melee set even while the ranged set is actively drawn.
** This allows a character to dual wield hand crossbows. It does not allow a character to wield a hand crossbow with a shield because the crossbow goes in the ranged set while the shield goes in the melee set. But as discussed above, the character gains the AC bonus of a shield equipped on your melee set even while the ranged set is actively drawn.
* Appropriate weapons have the "[[Heavy (weapon property)|heavy]]" property added to them, but this property does not apply disadvantage to attack rolls made by small characters.
* Appropriate weapons have the "[[Heavy (weapon property)|heavy]]" property added to them, but this property does not apply disadvantage to attack rolls made by small characters.
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