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Protection from Evil and Good: Difference between revisions
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reworded description to match ingame description
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(reworded description to match ingame description) |
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| classes = Cleric, Druid, Paladin, Warlock, Wizard, Arcane Trickster, Eldritch Knight | | classes = Cleric, Druid, Paladin, Warlock, Wizard, Arcane Trickster, Eldritch Knight | ||
| summary = This spell allows spellcasters to surround themselves with magical protection against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. | | summary = This spell allows spellcasters to surround themselves with magical protection against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. | ||
| description = Protect an ally against | | description = Protect an ally against the attacks and powers of aberrations, celestials, elementals, fey, fiends, and undead. | ||
The targets can't be [[Charmed (Condition)|Charmed]], [[Frightened (Condition)|Frightened]], or [[Possessed (Condition)|Possessed]] by them, and when these creatures attack it, they have {{Disadvantage}}. | The targets can't be [[Charmed (Condition)|Charmed]], [[Frightened (Condition)|Frightened]], or [[Possessed (Condition)|Possessed]] by them, and when these creatures attack it, they have {{Disadvantage}}. | ||
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| condition = Protection from Evil and Good | | condition = Protection from Evil and Good | ||
| condition icon = Protection from Evil and Good Condition Icon.png | | condition icon = Protection from Evil and Good Condition Icon.png | ||
| condition duration = | | condition duration = Until Long Rest | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | |||
| notes = | | notes = | ||
* Also granted by {{SmallIcon|The_Ever-Seeing_Eye_Icon.png}} [[The Ever-Seeing Eye]] | * Also granted by {{SmallIcon|The_Ever-Seeing_Eye_Icon.png}} [[The Ever-Seeing Eye]] |