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Find a Way into Wyrm's Rock Fortress: Difference between revisions

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[[File:Wyrms Rock Closed.jpg|thumb|The Flaming Fists block the way to Wyrm's Rock]]
{{PageSeo
| description = Find a Way into Wyrm's Rock fortress is a quest in Act Three of Baldur's Gate 3. It can be started by approaching the Wyrm's Rock Fortress gate from Wyrm's Crossing.
| image = Wyrms Rock Closed.jpg
}}
{{SpoilerWarning}}
[[File:Wyrms Rock Closed.jpg|thumb|{{noexcerpt|The Flaming Fists block the way to Wyrm's Rock}}]]
'''Find a Way into Wyrm's Rock fortress''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by approaching the [[Wyrm's Rock Fortress]] gate from [[Wyrm's Crossing]].
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'''Find a way into Wyrm's Rock fortress''' is a [[quest]] in [[Chapter Three]] of Baldur's Gate 3. It can be started by approaching the [[Wyrm's Rock Fortress]] gate from [[Wyrm's Crossing]].
{{SpoilerWarning}}
==Objectives==
==Objectives==
 
{{Quest objective|Find a way to get into Wyrm's Rock Fortress.|
* Find a way to get into Wyrm's Rock Fortress.
* Wyrm's Rock is closed due to the ordination of Gortash - who is about to become Archduke of [[Baldur's Gate]]. There must be someone, or something, in Wyrm's Crossing that could help us gain entry.
** Wyrm's Rock is closed due to the ordination of [[Enver Gortash|Gortash]] - who is about to become Archduke of [[Baldur's Gate]]. There must be someone, or something, in Wyrm's Crossing that could help us gain entry.
}}
* Enter Wyrm's Rock Fortress through the secret entrance.
{{Quest objective|Enter Wyrm's Rock Fortress through the secret entrance.|
** We found a map that details a secret entrance into Wyrm's Rock. That could be our way in.
* We found a map that details a secret entrance into Wyrm's Rock. That could be our way in.
* Enter Wyrm's Rock Fortress.
}}
** We found a report for [[Duke Ravengard]] at the [[Sword Coast Couriers|Posthouse]]. This should let us enter Wyrm's Rock.
{{Quest objective|Enter Wyrm's Rock Fortress.|
** We have an admission pass to the ordination. This should let us enter Wyrm's Rock.
* We found a report for Duke Ravengard at the Posthouse. This should let us enter Wyrm's Rock.
** [[Valeria]] gave us an admission pass to the ordination. This should let us enter Wyrm's Rock.
* We have an admission pass to the ordination. This should let us enter Wyrm's Rock.
** We convinced the guards to let us into Wyrm's Rock for Gortash's coronation.
* Valeria gave us an admission pass to the ordination. This should let us enter Wyrm's Rock.
* Mission Complete
* We convinced the guards to let us into Wyrm's Rock for Gortash's coronation.
** We made our way into Wyrm's Rock, where Gortash is about to become Archduke.
}}
{{Quest objective|Quest Complete|
* We made our way into Wyrm's Rock, where Gortash is about to become Archduke.
}}


==Walkthrough==
==Walkthrough==
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[[File:Blaze Elin Entry.jpg|thumb|Blaze Elin guarding the entrance to Wyrm's Rock.]]
[[File:Blaze Elin Entry.jpg|thumb|Blaze Elin guarding the entrance to Wyrm's Rock.]]
The party can walk in through the gate by speaking to [[Blaze Elin]] at the gate (X:6, Y:155). Based on the party's choices before approaching the guards, they will have the following choices:
The party can walk in through the gate by speaking to [[Blaze Elin]] at the gate {{Coords|6|155}}. Based on the party's actions before approaching the guards, they have the following dialogue options:


* See this? I've been invited to the ordination (If a pass has been obtained)
* {{Dialogue option|See this? I've been invited to the ordination.}} (If a pass has been obtained)
* As you can see, I have an urgent dispach for Duke Ravengard. (If the Urgent report for Duke Ravengard - Priority Entry is stolen)
* {{Dialogue option|As you can see, I have an urgent dispatch for Duke Ravengard.}} (If the Urgent report for Duke Ravengard - Priority Entry is stolen)
* Investigator Valeria needs me in the Lower City - a serial killer's on the loose. (If the pass was given by Valeria)
* {{Dialogue option|Investigator Valeria needs me in the Lower City - a serial killer's on the loose.}} (If the pass was given by Valeria)
* What's special about today?
* {{Dialogue option|''Provide the pass you took from Valeria''}} (If the pass was stolen from Valeria)
* [BALDURIAN] Baldur's Gate is my home. I don't need permission to enter.
* {{Dialogue option|What's special about today?}}
* [DECEPTION] An assassin is in pursuit of Duke Ravengard! I need to warn him! (Check of 30)
* {{Dialogue option|Not closed to Duke Ulder Ravengard's own son, surely?|tags=Wyll}}
* [PERSUASION] I'm here to protect Archduke-Elect Gortash (Check of 30)
** Wyll will also try this if he is present as a companion. It will not work in either case if he has been altered by [[Mizora]].
* [PERSUASION] Such a bother. What if I were to contribute to the 'Flaming Fist's Orphans' Fund'? (Check of 25 and 20,000 gold)
* {{Dialogue option|Baldur's Gate is my home. I don't need permission to enter.|tags=Baldurian}}
* [WARLOCK][DECEPTION] I am Lord Gortash's new occultist - let me pass or your name goes in the Book of Vile Darkness (Check of 30)
* {{Dialogue option|An assassin is in pursuit of Duke Ravengard! I need to warn him!|roll=Deception|dc=30}}
* Attack  
* {{Dialogue option|I'm here to protect Archduke-Elect Gortash.|roll=Persuasion|dc=30}}
* {{Dialogue option|Such a bother. What if I were to contribute to the 'Flaming Fist's Orphans' Fund'?|roll=Persuasion|dc=25}} (requires 20,000 gold)
* {{Dialogue option|I am Lord Gortash's new occultist - let me pass or your name goes in the Book of Vile Darkness|tags=Warlock|roll=Deception|dc=30}}
* {{Dialogue option|Please let me in - I'm meant to be in the coronation orchestra, it's my big break!|tags=Bard|roll=Deception|dc=30}}
* {{Dialogue option|''Attack''}}


Choosing to enter by providing a pass will gain an inspiration point from Astarion (Rock-Solid Alibi) and for those with a Noble background (Multipass).
Choosing to enter by providing a pass gains an inspiration point from Astarion (Rock-Solid Alibi) and for those with a Noble background (Multipass).


==== Valeria's Pass ====
==== Valeria's Pass ====
[[File:Valeria Pass.jpg|thumb|Valeria directs the party to Elfsong Tavern]]
[[File:Valeria Pass.jpg|thumb|Valeria directs the party to Elfsong Tavern]]


[[Valeria]] is an inspector involved in the [[Solve the Open Hand Temple Murders]] quest. She is initially encountered in the [[Open Hand Temple]] (X:-44, Y:-6). After this, Valeria will be found drinking upstairs in [[Sharess' Caress]] (X:24, Y:92). If the party successfully finds enough information to exonerate [[Brilgor]] of [[Father Lorgan|Father Lorgan's]] murder, and finds the murder list in [[Fraygo's Flophouse]], then Valeria will refer the party to speak to [[Gauntlet Devella]] at the [[Elfsong Tavern]] and provide a pass to the [[Lower City]] to allow them entrance.
[[Valeria]] is an inspector involved in the [[Solve the Open Hand Temple Murders]] quest. She is initially encountered in the [[Open Hand Temple]] {{Coords|-44|-6}}. After this, Valeria can be found drinking upstairs in [[Sharess' Caress]] {{Coords|24|92}}. If the party successfully finds enough information to exonerate [[Brilgor]] of [[Lorgan|Father Lorgan's]] murder, and finds the murder list in [[Fraygo's Flophouse]], then Valeria refers the party to speak to [[Devella Fountainhead]] at the [[Elfsong Tavern]] and provides a pass to the [[Lower City]] to allow them entrance.


==== Steal an Admission Pass ====
==== Steal an Admission Pass from Arfur Gregorio ====
[[Arfur Gregario]], the Toymaker, carries an admission pass. He can first be encountered in front of [[Arfur's Mansion]] (X:11, Y:-95). If Arfur is allowed back in his mansion, then he will be inside. If the refugees remain in the mansion, then he will be on the first floor of Sharess' Caress (X:21, Y:75).  
[[Arfur Gregorio]], the Toymaker, carries an admission pass. He can first be encountered in front of [[Arfur's Mansion]] {{Coords|11|-95}}. If Arfur is allowed back in his mansion, then he is inside. If the refugees remain in the mansion, then he is on the first floor of Sharess' Caress {{Coords|21|75}}.  


[[File:Arfur Sharess.jpg|thumb|Arfur at Sharess' Caress.]]
[[File:Arfur Sharess.jpg|thumb|Arfur at Sharess' Caress.]]


During [[Investigate the Suspicious Toys]], Arfur can be confronted with the blackmail letter found in his [[Arfur's Basement|mansion's basement]]. After entering the basement through the hatch (X:40, Y: -72), the blackmail letter is found in a heavy chest at the southeastern corner of the room (X:361, Y:-990). If Arfur is told "I found some rather sinister things in your basement," followed up by "I'll get to the bottom of this one way or another," Arfur will become hostile and attack the party. In this case, the pass can be looted off in body.  
During [[Investigate the Suspicious Toys]], Arfur can be confronted with the blackmail letter found in his [[Arfur's Basement|mansion's basement]]. After entering the basement through the hatch {{Coords|40|-72}}, the blackmail letter is found in a heavy chest at the southeastern corner of the room {{Coords|361|-990}}. If Arfur is told "I found some rather sinister things in your basement," followed up by "I'll get to the bottom of this one way or another," Arfur becomes hostile and attacks the party. In this case, the pass can be looted off his body.  


[[File:Requisitioned Barn Explosives.jpg|thumb|The explosives in the Requisitioned Barn.]]
[[File:Requisitioned Barn Explosives.jpg|thumb|The explosives in the Requisitioned Barn.]]
After finding the blackmail letter, the party can speak to [[Manip Nestor]] at the [[Requisitioned Barn]] (X:66, Y:-112) and persuade him to look into the barn for dangerous items. Arfur's explosive teddy bears can be found at the back of the barn (X:83, Y:-108). If the party speaks with Arfur after this, telling him they found his teddy bears, he can be successfully intimidated into giving more information on his bosses. If he is spared after this, he will simply give the party his coronation pass.  
After finding the blackmail letter, the party can speak to [[Manip Nestor]] at the [[Requisitioned Barn]] {{Coords|66|-112}} and persuade him to look into the barn for dangerous items. Arfur's explosive teddy bears can be found at the back of the barn {{Coords|83|-108}}. If the party speaks with Arfur after this, telling him they found his teddy bears, he can be successfully intimidated into giving more information on his bosses. If he is spared after this, he simply gives the party his coronation pass.  


Additionally, the pass can be pickpocketed off Arfur.
Additionally, the pass can be pickpocketed off Arfur.
==== Take an Admission Pass from the Nymph's Grotto ====
An admission pass can be found inside [[Sharess'_Caress#Nymph's_Grotto|Nymph's Grotto]] on the Upper Floor of Sharess' Caress. The pass is in front of the bath {{Coords|28|94}}. This pass presumably belonged to [[Fist Jara]] before she turned into a [[Mind Flayer]]. Taking this pass does not count as stealing.


==== Duke Ravengard's Report ====
==== Duke Ravengard's Report ====
[[File:Duke Ravengard Report.jpg|thumb|Report for Duke Ravengard at Sword Coast Couriers.]]
[[File:Duke Ravengard Report.jpg|thumb|Report for Duke Ravengard at Sword Coast Couriers.]]
A report on Duke Ravengard can be found at [[Sword Coast Couriers]] (X:15, Y:12) - on a cupboard behind [[Danzo Arkwright]]. If this letter is stolen, it can be shown to the guards to get by.
A report on Duke Ravengard can be found at [[Sword Coast Couriers]] {{Coords|15|12}} - on a cupboard behind [[Danzo Arkwright]]. If this letter is stolen, it can be shown to the guards to get by.


==== Convince the Guards ====
==== Convince the Guards ====
The party can attempt to convince the guards to let them pass by successfully passing extraordinarily high persuasion or deception checks.
The party can attempt to convince the guards to let them pass by successfully passing extraordinarily high persuasion or deception checks.
"Such a bother. What if I were to contribute to the 'Flaming Fist Orphans Fund'" requires a check of 25 and paying 20,000 gold to the guard. Otherwise, the other deception and persuasion options require a roll of 30 to pass.
"Such a bother. What if I were to contribute to the 'Flaming Fist Orphans Fund'" requires a check of 25 and paying 20,000 gold to the guard. Otherwise, all other deception and persuasion options require a roll of 30 to pass.


=== Breaking into Wyrm's Rock ===
=== Breaking into Wyrm's Rock ===


The party can choose to forego the guards entirely by breaking into Wyrm's Rock. They can do this by jumping off using Fly or Featherfall at the eastern side of the gate (X:27, Y:158). After this, walking eastward will reveal a crack in the wall to the prison (X:42, Y:190) with a successful perception check.  
The party can choose to forego the guards entirely by breaking into Wyrm's Rock. They can do this by jumping off the bridge using Fly or Featherfall at the eastern side of the gate {{Coords|27|158}}. After this, walking eastward reveals a crack in the wall to the prison {{Coords|42|190}} with a successful perception check.  


[[File:Crack in Wall to Prison.jpg|thumb|Crack in the Wall to Wyrm's Rock Prison.]]
[[File:Crack in Wall to Prison.jpg|thumb|Crack in the Wall to Wyrm's Rock Prison.]]


After entering into [[Wyrm's Rock Prison]], there is a wall that can be blasted open (X:91, Y:-720) with blunt attacks or spells (ie Eldritch Blast). This will lead to a storage room. The door must be lockpicked open, as well as the door to the entrance (X:52, Y:-740). There are multiple guards that will confront the party if they are spotting - requiring either successful sneaking or passing a deception check of 15.
After entering into [[Wyrm's Rock Prison]], there is a wall that can be blasted open {{Coords|91|-720}} with blunt attacks or spells (e.g. Eldritch Blast). This leads to a storage room. The door must be lockpicked open, as well as the door to the entrance {{Coords|52|-740}}. There are multiple guards that confront the party if they are spotted - requiring either successful sneaking or passing a deception check of 15.
 
Alternatively, it is possible to fly from Blaze Elin's side of the bridge to the other side, leading straight to the main corridor of the fortress.  


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