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Mage Armour: Difference between revisions

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20 bytes removed ,  Yesterday at 06:19
Removed incorrect used of code template
({{Class)
(Removed incorrect used of code template)
 
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| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard
| summary = This spell allows  spellcasters to surround an unarmoured creature (including themselves if they're unarmoured) with magical protection.
| summary = This spell allows  spellcasters to surround an unarmoured creature (including themselves if they're unarmoured) with magical protection.
| description = Surround an unarmoured creature in a protective magical force. Its {{Armour Class}} increases to {{C|13 + its [[Dexterity#Dexterity Modifier Chart|Dexterity modifier]]}}.
| description = Surround an unarmoured creature in a protective magical force. Its {{Armour Class}} increases to 13 + its [[Dexterity#Dexterity modifier chart|Dexterity modifier]].
 
| warning = {{Prereq|The target can't be wearing [[Armour]]}}.
Prerequisite: The target can't be wearing [[Armour]].
| cost = action, spell1
| cost = action, spell1
| range = melee
| range = melee
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** If cast by a [[Wizard]], this spell must remain [[Spells#Prepared Spells|Prepared]] by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list will immediately remove the buff from all party members whom the caster applied it to. If applied by ''using'' (not scribing) a [[Scroll_of_Mage_Armour|scroll]], the caster does not need to keep this spell Prepared to maintain the buff.
** If cast by a [[Wizard]], this spell must remain [[Spells#Prepared Spells|Prepared]] by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list will immediately remove the buff from all party members whom the caster applied it to. If applied by ''using'' (not scribing) a [[Scroll_of_Mage_Armour|scroll]], the caster does not need to keep this spell Prepared to maintain the buff.
* If a party member who has Mage Armour equips a piece of Armour, the buff will be removed. Mage Armour will not be reapplied when unequipping that Armour; it will need to be cast on them once more.
* If a party member who has Mage Armour equips a piece of Armour, the buff will be removed. Mage Armour will not be reapplied when unequipping that Armour; it will need to be cast on them once more.
 
* The normal base {{Armour Class}} is 10 + [[Dexterity|Dexterity modifier]], while this changes it to 13 + Dexterity modifier.
 
* The normal base {{Armour Class}} is {{Code|10 + [[Dexterity|Dexterity modifier]]}}, while this changes it to {{Code|13 + Dexterity Modifier}}.
** You will still get bonuses from other sources that don't change your base armour class like +1 AC [[robes]], {{RarityItem|Bracers of Defence}}, {{Cond|Shield of Faith}}, etc.
** You will still get bonuses from other sources that don't change your base armour class like +1 AC [[robes]], {{RarityItem|Bracers of Defence}}, {{Cond|Shield of Faith}}, etc.
* [[Gloves]] and [[Helmets]] marked as {{SAI|Light Armour|Light}}, {{SAI|Medium Armour|Medium}} or {{SAI|Heavy Armour}} count as armour, and will prevent Mage Armour from working.
* [[Gloves]] and [[Helmets]] marked as {{SAI|Light Armour|Light}}, {{SAI|Medium Armour|Medium}} or {{SAI|Heavy Armour}} count as armour, and will prevent Mage Armour from working.
* Mage Armour works while wearing a {{SAI|Shields|Shield}}.
* Mage Armour works while wearing a {{SAI|Shields|Shield}}.
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack.
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore do not stack.
** If you have multiple of these you will only get the benefit of the one that gives the most {{Armour Class}}.
** If you have multiple of these you will only get the benefit of the one that gives the most {{Armour Class}}.
*Mage Armour can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming.
*Mage Armour can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming.

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