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Polma: Difference between revisions

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241 bytes removed ,  Thursday at 00:26
copyedit; removed desc of str stat since it's in infobox; updated t str
(Formatting)
(copyedit; removed desc of str stat since it's in infobox; updated t str)
Line 8: Line 8:
| race = [[Ogre]]
| race = [[Ogre]]
| level = 4
| level = 4
 
| size = [[Large]]
| size = Large
| type = [[Giant]]
| type = Giant
| ac = 14
| ac = 14
| e hp = 52
| e hp = 52
Line 22: Line 21:
| wis = 8
| wis = 8
| cha = 7
| cha = 7
 
| t str = 21
| passives = Darkvision, Opportunity Attack, Ogre's Mark, Tenacity (passive feature) @ Gnarled Tree Branch
| passives = Darkvision, Ogre's Mark, Opportunity Attack, Tenacity (passive feature) @ Gnarled Tree Branch
}}
}}
'''Polma''' is an [[ogre]] found in the [[Goblin Camp]]. She guards {{CharLink|Priestess Gut}}'s chambers within the [[Defiled Temple]][[Shattered Sanctum|.]]
'''Polma''' is an [[ogre]] found in the [[Goblin Camp]] in [[Act One]].
 
==Involvement==
 
Convincing Polma to allow the player safe passage through the room requires a {{Ability check|2=22}} of either [[Persuasion]], [[Intimidation]], or [[Deception]]. Since a roll of such magnitude is very difficult in the early game, battle with Polma is difficult to avoid if the player wishes to proceed deeper into the Defiled Temple.


Players who want to access the Defiled Temple without engaging in combat with Polma can choose to sneak behind her during the patrols, or use the rocky crevice shortcut found in the storeroom guarded by {{CharLink|Roah Moonglow}}'s bodyguards (which can only be entered by small-sized characters).
== Involvement ==
=== Act One ===
Polma guards {{CharLink|Gut|Priestess Gut's}} chambers in the [[Defiled Temple]]. Convincing Polma to allow the party safe passage through the room requires a {{Ability check|2=22}} of either [[Persuasion]], [[Intimidation]], or [[Deception]]. Since a roll of such magnitude is very difficult in the early game, it is difficult for the party to avoid combat if they wish to proceed farther through the room.


Like other ogres, she gets a +1 [[Strength]] bonus on [[Tactician]] difficulty, bringing her overall Strength to 21.
It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by {{CharLink|Erna}} and {{CharLink|Yerle}}.


{{SpoilerBox|If the player allows themselves to get put to [[sleep]] and captured by Gut, then fail to break free once captured (or don't bother to resist at all), {{CharLink|Korrilla}} will rescue the player and kill both Gut and Polma.|act=1}}
{{SpoilerBox|If the player characters is captured by Gut, forced to [[sleep]], and fail to break free once captured, {{CharLink|Korrilla}} will rescue the party and kill both Gut and Polma.|act=1}}


==Combat==
==Combat==
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