2
editsAd placeholder
Scratch: Difference between revisions
Jump to navigation
Jump to search
Add "Pack Tactics" passive
m (→Notes) |
SztBlekbern7 (talk | contribs) (Add "Pack Tactics" passive) |
||
Line 29: | Line 29: | ||
| wis = 13 | | wis = 13 | ||
| cha = 6 | | cha = 6 | ||
| passives = Opportunity Attack | | passives = Opportunity Attack, Pack Tactics | ||
}} | }} | ||
'''Scratch''' is a dog and a potential [[Camp Follower]] and [[Attached Follower]] encountered in the [[Forest]] during [[Act One]]. | '''Scratch''' is a dog and a potential [[Camp Follower]] and [[Attached Follower]] encountered in the [[Forest]] during [[Act One]]. | ||
{{DiQ|Master, friend... I stayed with him until... until I knew he was gone.|Scratch| after joining the camp}} | {{DiQ|Master, friend... I stayed with him until... until I knew he was gone.|Scratch|after joining the camp}} | ||
== Overview == | ==Overview== | ||
=== Background === | ===Background=== | ||
Scratch was the dog of [[Gomwick]], a courier who worked for Sword Coast Couriers. The pair were making a delivery to Baldur's Gate when a group of gnolls attacked them. Gomwick forced Scratch to flee, but he himself died in the attack. Scratch later returned to find his master and, thinking him merely injured, waited patiently by his side for him to wake. | Scratch was the dog of [[Gomwick]], a courier who worked for Sword Coast Couriers. The pair were making a delivery to Baldur's Gate when a group of gnolls attacked them. Gomwick forced Scratch to flee, but he himself died in the attack. Scratch later returned to find his master and, thinking him merely injured, waited patiently by his side for him to wake. | ||
=== Recruitment === | ===Recruitment=== | ||
Scratch can be recruited as a camp follower and familiar. | Scratch can be recruited as a camp follower and familiar. | ||
He is found in the Forest, west of and above {{Coords|69|476|Owlbear Nest}}. Scratch will be defending the body of his dead master, a messenger named Gomwick. The party must first tell him they mean no harm: | He is found in the Forest, west of and above {{Coords|69|476|Owlbear Nest}}. Scratch will be defending the body of his dead master, a messenger named Gomwick. The party must first tell him they mean no harm: | ||
==== Without Speak with Animals ==== | ==== Without Speak with Animals==== | ||
* {{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}} | *{{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}} | ||
** {{Dialogue option|It's all right, Scratch. I'm not going to hurt you.}} | **{{Dialogue option|It's all right, Scratch. I'm not going to hurt you.}} | ||
* {{Dialogue option|''Kneel - you mean no harm.''|roll=Animal Handling|dc=10}} | *{{Dialogue option|''Kneel - you mean no harm.''|roll=Animal Handling|dc=10}} | ||
* {{Dialogue option|Stand down!|roll=Intimidation|dc=10}} | *{{Dialogue option|Stand down!|roll=Intimidation|dc=10}} | ||
* {{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=5}} | *{{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=5}} | ||
* {{Dialogue option|''Growl.''|tags=Barbarian|roll=Intimidation|dc=5}} | *{{Dialogue option|''Growl.''|tags=Barbarian|roll=Intimidation|dc=5}} | ||
==== With Speak with Animals ==== | ====With Speak with Animals==== | ||
Scratch tells the party member to keep moving. The party can respond with: | Scratch tells the party member to keep moving. The party can respond with: | ||
* {{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}} | *{{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}} | ||
** {{Dialogue option|You're Scratch, aren't you? Come here. It's all right.}} | **{{Dialogue option|You're Scratch, aren't you? Come here. It's all right.}} | ||
* {{Dialogue option|If I wanted to hurt either of you, I'd have done it already.|roll=Intimidation|dc=15}} | *{{Dialogue option|If I wanted to hurt either of you, I'd have done it already.|roll=Intimidation|dc=15}} | ||
* {{Dialogue option|I could snap you in half, ''if'' I wanted to. I don't.|tags=Half-Orc|roll=Intimidation|dc=10}} | *{{Dialogue option|I could snap you in half, ''if'' I wanted to. I don't.|tags=Half-Orc|roll=Intimidation|dc=10}} | ||
* {{Dialogue option|I don't want to hurt you. '''BUT I CAN.'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}} | *{{Dialogue option|I don't want to hurt you. '''BUT I CAN.'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}} | ||
* {{Dialogue option|You don't want me angry. Trust me - one animal to another.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}} | *{{Dialogue option|You don't want me angry. Trust me - one animal to another.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}} | ||
* {{Dialogue option|I'm not an enemy, I promise.|roll=Persuasion|dc=15}} | *{{Dialogue option|I'm not an enemy, I promise.|roll=Persuasion|dc=15}} | ||
* {{Dialogue option|Calm, friend. I mean you no harm.|tags=Druid|roll=Persuasion|dc=15|advantage=y}} | *{{Dialogue option|Calm, friend. I mean you no harm.|tags=Druid|roll=Persuasion|dc=15|advantage=y}} | ||
* {{Dialogue option|I understand your fear, but I promise I mean you no harm.|tags=Druid|roll=Persuasion|dc=15|advantage=y}} | *{{Dialogue option|I understand your fear, but I promise I mean you no harm.|tags=Druid|roll=Persuasion|dc=15|advantage=y}} | ||
* {{Dialogue option|Calm yourself. I harm only those deserving of it.|tags=Paladin|roll=Persuasion|dc=15|advantage=y}} | *{{Dialogue option|Calm yourself. I harm only those deserving of it.|tags=Paladin|roll=Persuasion|dc=15|advantage=y}} | ||
Once Scratch has been calmed, he turns his attention to his deceased master and must be convinced to follow you to your campsite: | Once Scratch has been calmed, he turns his attention to his deceased master and must be convinced to follow you to your campsite: | ||
==== Without Speak with Animals ==== | ==== Without Speak with Animals==== | ||
* {{Dialogue option|Come on, Scratch. Follow me.}} | *{{Dialogue option|Come on, Scratch. Follow me.}} | ||
* {{Dialogue option|''Motion him to follow.''}} | *{{Dialogue option|''Motion him to follow.''}} | ||
* {{Dialogue option|''Hold out your hand so he can follow your scent to camp.''}} | *{{Dialogue option|''Hold out your hand so he can follow your scent to camp.''}} | ||
==== With Speak with Animals ==== | ====With Speak with Animals==== | ||
* {{Dialogue option|I don't think he's going to wake up.}} | *{{Dialogue option|I don't think he's going to wake up.}} | ||
* {{Dialogue option|It's noble to protect one of your clan, but he's gone.|tags=Dragonborn}} | *{{Dialogue option|It's noble to protect one of your clan, but he's gone.|tags=Dragonborn}} | ||
* {{Dialogue option|He's with his god now. I'm sorry.|tags=Neutral Cleric, Good Cleric}} | *{{Dialogue option|He's with his god now. I'm sorry.|tags=Neutral Cleric, Good Cleric}} | ||
** {{Dialogue option|Come on, you can travel with me if you like.}} | **{{Dialogue option|Come on, you can travel with me if you like.}} | ||
*** {{Dialogue option|If he doesn't wake up, follow my scent. I have a camp.}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | ***{{Dialogue option|If he doesn't wake up, follow my scent. I have a camp.}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | ||
Scratch will not leave his master's side, but will find his way to the [[Campsite]] during the next long rest. Doing so will also reward 15 [[experience]]. | Scratch will not leave his master's side, but will find his way to the [[Campsite]] during the next long rest. Doing so will also reward 15 [[experience]]. | ||
===== Angers Scratch ===== | =====Angers Scratch===== | ||
* {{Dialogue option|Stop deluding yourself - you are guarding a corpse.|tags=Githyanki}} | *{{Dialogue option|Stop deluding yourself - you are guarding a corpse.|tags=Githyanki}} | ||
* {{Dialogue option|Rest? He needs a grave.}} | *{{Dialogue option|Rest? He needs a grave.}} | ||
* {{Dialogue option|''Prove the man is dead - shout at his corpse.''}} {{Approval|Gale|-1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} (turns him hostile) | *{{Dialogue option|''Prove the man is dead - shout at his corpse.''}} {{Approval|Gale|-1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} (turns him hostile) | ||
In [[Honor mode]], using {{SAI|Friends}} on Scratch will turn him hostile once the condition expires. | In [[Honor mode]], using {{SAI|Friends}} on Scratch will turn him hostile once the condition expires. | ||
== Involvement == | ==Involvement== | ||
=== Camp === | ===Camp=== | ||
After he has been at camp for a while, Scratch will bring the player character an item called {{SmRarityItem|Scratch's Ball}}. Succeeding in a [[Strength]], [[Sleight of Hand]], or [[Animal Handling]] check, or by using {{SAI|Speak with Animals}}, will allow the player character to take the ball. While Scratch's Ball is in someone's inventory, they may summon Scratch as a [[Find_Familiar#Scratch|Familiar]]. Scratch can find a variety of hidden items, and is also the only familiar capable of the {{SAI|Help}} action except those from {{SAI|Ranger's Companion}}. Scratch can remove {{Cond|Burning}}, {{Cond|Downed}}, {{Cond|Ensnared}}, {{Cond|Entangled}}, {{Cond|Enwebbed}}, {{Cond|Gaping Wounds}}, {{Cond|Sleeping}}, {{Cond|Off Balance}}, or {{Cond|Prone}} from an ally. If his ball is lost in some way other than throwing it into a chasm, Scratch will have a spare one at camp. | After he has been at camp for a while, Scratch will bring the player character an item called {{SmRarityItem|Scratch's Ball}}. Succeeding in a [[Strength]], [[Sleight of Hand]], or [[Animal Handling]] check, or by using {{SAI|Speak with Animals}}, will allow the player character to take the ball. While Scratch's Ball is in someone's inventory, they may summon Scratch as a [[Find_Familiar#Scratch|Familiar]]. Scratch can find a variety of hidden items, and is also the only familiar capable of the {{SAI|Help}} action except those from {{SAI|Ranger's Companion}}. Scratch can remove {{Cond|Burning}}, {{Cond|Downed}}, {{Cond|Ensnared}}, {{Cond|Entangled}}, {{Cond|Enwebbed}}, {{Cond|Gaping Wounds}}, {{Cond|Sleeping}}, {{Cond|Off Balance}}, or {{Cond|Prone}} from an ally. If his ball is lost in some way other than throwing it into a chasm, Scratch will have a spare one at camp. | ||
Line 97: | Line 97: | ||
If the {{CharLink|Owlbear Cub}} is recruited, one night, during a long rest, sounds of distress will be heard coming from the cub and Scratch. Hurrying towards the sound, the player character will find Scratch and the owlbear lying together. Without animal speech, the player character can pass an Animal Handling check to discover that the two have become friends. Otherwise, Scratch will explain that he is comforting the cub, after he had a nightmare of his time in the goblin camp. Scratch will share that he used to sleep under Gomwick's coat as a pup, and that he thinks Gomwick would be happy that he is travelling with his new master – a little surprised at himself for calling the player character as such. | If the {{CharLink|Owlbear Cub}} is recruited, one night, during a long rest, sounds of distress will be heard coming from the cub and Scratch. Hurrying towards the sound, the player character will find Scratch and the owlbear lying together. Without animal speech, the player character can pass an Animal Handling check to discover that the two have become friends. Otherwise, Scratch will explain that he is comforting the cub, after he had a nightmare of his time in the goblin camp. Scratch will share that he used to sleep under Gomwick's coat as a pup, and that he thinks Gomwick would be happy that he is travelling with his new master – a little surprised at himself for calling the player character as such. | ||
=== Act Three === | ===Act Three=== | ||
In [[Rivington]], the party can visit [[Sword Coast Couriers]], the messenger service that employed Gomwick and Scratch. The dog kennels adjoined to the building are overseen by the abusive {{CharLink|Angry Mar'hyah}} and her put-upon assistant {{CharLink|Dringo|Oyster Boy Dringo}}. Talking to Mar'hyah presents the option of summoning Scratch, after which Mar'hyah will attempt to take the dog back. | In [[Rivington]], the party can visit [[Sword Coast Couriers]], the messenger service that employed Gomwick and Scratch. The dog kennels adjoined to the building are overseen by the abusive {{CharLink|Angry Mar'hyah}} and her put-upon assistant {{CharLink|Dringo|Oyster Boy Dringo}}. Talking to Mar'hyah presents the option of summoning Scratch, after which Mar'hyah will attempt to take the dog back. | ||
The party must pass an [[Ability Check]] in order to keep Scratch. Passing a subsequent ability check will banish Angry Mar'hyah from the game entirely. | The party must pass an [[Ability Check]] in order to keep Scratch. Passing a subsequent ability check will banish Angry Mar'hyah from the game entirely. | ||
== Companion approval == | ==Companion approval== | ||
Petting Scratch for the first time will grant approval from all companions who are within view. | Petting Scratch for the first time will grant approval from all companions who are within view. | ||
== Related literature == | ==Related literature== | ||
* {{MdRarityItem|Post-House Dog's Log}} | *{{MdRarityItem|Post-House Dog's Log}} | ||
==Achievements== | ==Achievements== | ||
Line 112: | Line 112: | ||
{{Achievement|You Have Two Hands for a Reason}} | {{Achievement|You Have Two Hands for a Reason}} | ||
== Gallery == | ==Gallery== | ||
<gallery heights="250px" mode="packed"> | <gallery heights="250px" mode="packed"> | ||
Scratch Model.png|Scratch's model. | Scratch Model.png|Scratch's model. | ||
Line 124: | Line 124: | ||
{{noteend}} | {{noteend}} | ||
== External links == | ==External links== | ||
* {{FRWiki|Scratch (dog)|long}} | *{{FRWiki|Scratch (dog)|long}} | ||
{{NavCompanions}} | {{NavCompanions}} |