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D&D 5e rule changes: Difference between revisions

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Critical hits still exist in BG3.
(Changed "average" to "fixed values" because the fixed number of hit points gained is not the average hit die roll.)
(Critical hits still exist in BG3.)
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* The party is limited to two [[Resting#Short_Rest|short rests]] per [[Resting#Long_Rest|long rest]]. Short rests restore each ally's hit points by an amount equal to half their maximum HP (rounded down). There is no hit die rolling.
* The party is limited to two [[Resting#Short_Rest|short rests]] per [[Resting#Long_Rest|long rest]]. Short rests restore each ally's hit points by an amount equal to half their maximum HP (rounded down). There is no hit die rolling.
* [[Resting#Long_Rest|Long rests]] require [[Camp Supplies|camp supplies]], which are food items that can be looted or purchased. In towns you will be able to rest at an inn.
* [[Resting#Long_Rest|Long rests]] require [[Camp Supplies|camp supplies]], which are food items that can be looted or purchased. In towns you will be able to rest at an inn.
* Rolling a natural 1 on a skill check always results in failure, even if modifiers would put you over the DC. Rolling a natural 20 on a skill check always results in success, even if modifiers would not put you over the DC. There are no additional fumble or critical success features besides an automatic failure or pass of the check.
* Rolling a natural 1 on a skill check always results in failure, even if modifiers would put you over the DC. Rolling a natural 20 on a skill check always results in success, even if modifiers would not put you over the DC. Other than critical hits, there are no additional fumble or critical success features besides an automatic failure or pass of the check.
* Combat areas tend to have a large amount of verticality, but are rather small in horizontal size. This has led to the following mechanical changes:
* Combat areas tend to have a large amount of verticality, but are rather small in horizontal size. This has led to the following mechanical changes:
** The ranges of [[Spells|spells]] are reduced as described on the [[Spells|spells]] page, often to 60 ft.
** The ranges of [[Spells|spells]] are reduced as described on the [[Spells|spells]] page, often to 60 ft.
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