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Save the Goblin Sazza: Difference between revisions

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(→‎Walkthrough: Added dialogue options)
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If the party chooses to stand between Arka and Sazza, Arka tells them to get out of the way:
If the party chooses to stand between Arka and Sazza, Arka tells them to get out of the way:
* {{Dialogue option|What would Kanon think of you now?}}
* {{Dialogue option|Lower the crossbow, or I'll deliver you right to your brother.|roll=Intimidation|dc=10}}
* {{Dialogue option|Lower the crossbow, or I'll deliver you right to your brother.|roll=Intimidation|dc=10}}
* {{Dialogue option|No, shoot me. Should be easy, right?|roll=Persuasion|dc=10}}
* {{Dialogue option|No, shoot me. Should be easy, right?|roll=Persuasion|dc=10}}
* {{Dialogue option|This won't avenge Kanon. It won't change anything.|roll=Persuasion|dc=10}}
* {{Dialogue option|This won't avenge Kanon. It won't change anything.|roll=Persuasion|dc=10}}
** If the [[Intimidation]] or one of the [[Persuasion]] rolls fail, the player character is allowed to make another roll that they did not choose before.
* {{Dialogue option|''Read the tiefling's thoughts.''|tags=Detect Thoughts|roll=Wisdom}}
*** If that roll is also failed, both Arka and Memnos become hostile.
** {{Dialogue option|What would Kanon think of you now?}}
* {{Dialogue option|''Read the tiefling's thoughts.''|roll=Wisdom}}
** If the {{SAI|Detect Thoughts}} roll fails, both Arka and Memnos gain the Temporarily Hostile status and initiate combat with the party.
* {{Dialogue option|'''''ROAR.'''''|tags=Berserker, Barbarian|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|'''''ROAR.'''''|tags=Berserker, Barbarian|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|Take your shot. Go on.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|Take your shot. Go on.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
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* {{Dialogue option|I sense the pain you carry - but killing this creature will not ease your burden|tags=Monk|roll=Insight|dc=10}}
* {{Dialogue option|I sense the pain you carry - but killing this creature will not ease your burden|tags=Monk|roll=Insight|dc=10}}
* {{Dialogue option|''Step out of the way.''}}
* {{Dialogue option|''Step out of the way.''}}
If the [[Intimidation]] or one of the [[Persuasion]] rolls fail, the player character is allowed to make another roll that they did not choose before.


If Arka is not successfully persuaded to stop, she shoots Sazza and the quest is not received. Otherwise, she walks off and Sazza calls out to the party. Either select Sazza or interact with her cage.
If Arka is not successfully persuaded to stop, she shoots Sazza and the quest is not received. Otherwise, she walks off and Sazza calls out to the party. Either select Sazza or interact with her cage.

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