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Talk:Trip Attack (Ranged): Difference between revisions
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(Created page with "Trip attack ranged does not inflict prone until long rest. I was looking to modify Trip Attack Ranged and Trip Attack Melee in the Toolkit to have the same value, and both show: ApplyStatus(PRONE,100,1) ~~~~") |
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Trip attack ranged does not inflict prone until long rest. I was looking to modify Trip Attack Ranged and Trip Attack Melee in the Toolkit to have the same value, and both show: ApplyStatus(PRONE,100,1) [[User:Peegoo|Peegoo]] ([[User talk:Peegoo|talk]]) 15:30, 12 September 2024 (CEST) | Trip attack ranged does not inflict prone until long rest. I was looking to modify Trip Attack Ranged and Trip Attack Melee in the Toolkit to have the same value, and both show: ApplyStatus(PRONE,100,1) [[User:Peegoo|Peegoo]] ([[User talk:Peegoo|talk]]) 15:30, 12 September 2024 (CEST) | ||
:You are looking in the wrong place (probably at the {{c|TooltipStatusApply}} field instead of the {{c|SpellSuccess}} field). This is the effect of Trip Attack (Ranged) as of Patch 7: | |||
:{{c|IF(not SavingThrow(Ability.Strength, ManeuverSaveDC())):ApplyStatus(PRONE,100,-1);DealDamage(MainRangedWeapon + LevelMapValue(SuperiorityDie), MainRangedWeaponDamageType); ExecuteWeaponFunctors(MainHand)}} | |||
:Note the {{c|ApplyStatus(PRONE,100,-1)}} part. The duration of -1 is indefinite. [[User:NtCarlson|NtCarlson]] ([[User talk:NtCarlson|talk]]) 21:39, 12 September 2024 (CEST) |