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Three Feats: Spell Sniper (Shocking Grasp), Dual Wielder, TBC
Three Feats: Spell Sniper (Shocking Grasp), Dual Wielder, TBC


* Rogue 1 for skills and 2 expertise such as stealth and sleight of hand
* '''Rogue 1''' for skills and 2 expertise such as stealth and sleight of hand
* Rogue 2 for bonus action shenanigans
* '''Rogue 2''' for bonus action shenanigans
* Rogue 3 for Thief (adds second offhand)
* '''Rogue 3''' for Thief (adds second offhand)
* Fighter 1 for TWF and offhand bonus
* '''Fighter 1''' for TWF and offhand bonus
* Rogue 4 for Spell Sniper to bring the attack pattern online
* '''Rogue 4''' for Spell Sniper to bring the attack pattern online
* Rogue 5 for Uncanny Dodge Reaction
* '''Rogue 5''' for Uncanny Dodge Reaction
* Rogue 6 for an Expertise; respec after reaching the Creche trader and buying Gloves of Dexterity: 10 (18) 16 16 10 14
* '''Rogue 6''' for an Expertise; respec after reaching the Creche trader and buying Gloves of Dexterity: 10 (18) 16 16 10 14
* Rogue 7 for Evasion
* '''Rogue 7''' for Evasion
* Rogue 8 for a Feat. Dual Wielder will give +1 Armour Class even if your preferred weaponry is light.
* '''Rogue 8''' for a Feat. Dual Wielder will give +1 Armour Class even if your preferred weaponry is light.
* Rogue 9 for sneaky invisibility
* '''Rogue 9''' for sneaky invisibility
* Rogue 10 for ASI +2 Int, or a feat of your choice
* '''Rogue 10''' for ASI +2 Int, or a feat of your choice
* Rogue 11 for reliable talent on all your proficient skills and max sneak attack +6d6
* '''Rogue 11''' for reliable talent on all your proficient skills and max sneak attack +6d6


Could start Fighter for CON Save, for the cost of a skill proficiency. Could split 5/7 or 6/6 to get an extra main hand attack if you want a more martial playstyle.
Could start Fighter for CON Save, for the cost of a skill proficiency. Could split 5/7 or 6/6 to get an extra main hand attack if you want a more martial playstyle.


=== Gear ===
=== Gear ===
* Head: Diadem of Synergy (Act 1 - creche)
* '''Head:''' Diadem of Synergy (Act 1 - creche)
* Hands: Gloves of Dexterity (Act 1 - creche) or Belligerent Skies (Act 1 - Creche)
* '''Hands:''' Gloves of Dexterity (Act 1 - creche) or Belligerent Skies (Act 1 - Creche)
* Body: Yuan-Ti (Act 2 - Last Light) or any [[Exotic Material]] armour, or any medium armour that doesn't impede stealth, like [[Chain Shirt +1]] or the forbidden breastplate next to Dammon in the Grove.
* '''Body:''' Yuan-Ti (Act 2 - Last Light) or any [[Exotic Material]] armour, or any medium armour that doesn't impede stealth, like [[Chain Shirt +1]] or the forbidden breastplate next to Dammon in the Grove.
* Feet: Speedy Lightfeet (Act 1 - Moonhaven) is a good RP complement to Shocking Grasp
* '''Feet:''' Speedy Lightfeet (Act 1 - Moonhaven) is a good RP complement to Shocking Grasp
* Melee: any two light finesse weapons, such as Speedy Reply (Act 1 - Risen Road), First Blood (Act 1 - Underdark). Entering Act 2, a good pairing is the [[Knife of the Undermountain King]] (Act 1 creche) and the [[Sword of Life Stealing]] (Act 2 - Last Light).
* '''Melee:''' any two light finesse weapons, such as Speedy Reply (Act 1 - Risen Road), First Blood (Act 1 - Underdark). Entering Act 2, a good pairing is the [[Knife of the Undermountain King]] (Act 1 creche) and the [[Sword of Life Stealing]] (Act 2 - Last Light).
* Ranged: hand crossbows
* '''Ranged:''' hand crossbows
* Rings: any. My Duergar Tav went with Crusher's Ring and Spurred Band, both Act 1.
* '''Rings:''' any. My Duergar Tav went with Crusher's Ring and Spurred Band, both Act 1.


Some of this you'll doubtless replace in Act 3.
Some of this you'll doubtless replace in Act 3.
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