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Leistine: Difference between revisions
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While in [[Wyrm's Crossing]] with [[Jaheira]], she will point out [[Danthelon's Dancing Axe]], a store run by [[Entharl Danthelon]], and front for a Harper safe house. In a secret room beneath the store, an impersonated Leistine, [[Chelvin]], [[Leysin]], and [[Thonos]] laid in wait to ambush Jaheira and the party. | While in [[Wyrm's Crossing]] with [[Jaheira]], she will point out [[Danthelon's Dancing Axe]], a store run by [[Entharl Danthelon]], and front for a Harper safe house. In a secret room beneath the store, an impersonated Leistine, [[Chelvin]], [[Leysin]], and [[Thonos]] laid in wait to ambush Jaheira and the party. | ||
Upon the party and Jaheira's arrival, [[Geraldus]] would attempt - through the use of an old Harper code - to communicate that the [[Harpers]] present were [[doppelganger|traitors]]. Jaheira, if present in the party, will understand the code and mention to the party that the impersonated [[Chelvin]] seemed familiar, and reminded her of [[ | Upon the party and Jaheira's arrival, [[Geraldus]] would attempt - through the use of an old Harper code - to communicate that the [[Harpers]] present were [[doppelganger|traitors]]. Jaheira, if present in the party, will understand the code and mention to the party that the impersonated [[Chelvin]] seemed familiar, and reminded her of [[Marcus Falgor|Marcus]]. Failing to recognize the sign will start combat with the party {{Cond|Surprised}}, while recognizing the code and acting on it will surprise the impersonated Harpers. | ||
== Combat == | == Combat == |