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Crèche Y'llek: Difference between revisions
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The Githyanki that inhabit Crèche Y'llek conquered the area and slaughtered its previous inhabitants, a group of [[Lathander]] worshippers. It is used to launch operations along the [[River Chionthar]], serving as a place to store supplies and loot, train new Githyanki warriors, and even hatch eggs. It also has a Planecaster and a [[Zaith'isk]]. | The Githyanki that inhabit Crèche Y'llek conquered the area and slaughtered its previous inhabitants, a group of [[Lathander]] worshippers. It is used to launch operations along the [[River Chionthar]], serving as a place to store supplies and loot, train new Githyanki warriors, and even hatch eggs. It also has a Planecaster and a [[Zaith'isk]]. | ||
Many quests can be progressed in Crèche Y'llek, including {{CharLink|Lae'zel|Lae'zel's}} [[The Githyanki Warrior|companion quest]]. There is some internal strife among the Githyanki here, primarily arising from tension between {{CharLink|Therezzyn|Kith'rak Therezzyn}}, the Commander of Crèche Y'llek, and {{CharLink|W'wargaz|Ch'r'ai W'wargaz}}, an Inquisitor of Vlaakith. | Many quests can be progressed in Crèche Y'llek, including {{CharLink|Lae'zel|Lae'zel's}} [[The Githyanki Warrior|companion quest]]. There is some internal strife among the Githyanki here, primarily arising from tension between {{CharLink|Therezzyn|Kith'rak Therezzyn}}, the Commander of Crèche Y'llek, and {{CharLink|W'wargaz|Ch'r'ai W'wargaz}}, a recently arrived Inquisitor of Vlaakith. | ||
=== Entrances to the Crèche === | |||
==== Monastery Basement Entrance ==== | |||
This entrance to the Crèche is located at {{SmallIcon|Exit Map Icon.png}}{{coords|1357|-854}}. To reach it, the player should walk down the stairs across the [[Rosymorn_Monastery#Statue_of_Lathander|Statue of Lathander]] in the depth of the [[Rosymorn Monastery]]. The entrance is not guarded from outer side and will lead the party to antechamber of the Crèche. | |||
==== Cliffside Entrance ==== | |||
This entrance to the Crèche is at {{SmallIcon|Exit Map Icon.png}}{{Coords|453|-825}} | |||
This entry point is to the east of Crèche Y'llek, and is not a named location within the area. One of two [[Crèche_Y'llek#Connected_Locations|Entrances]] to the Crèche can be accessed via the cliffs to the south of Rosymorn Monastery. Unless using stealth, if the party is visiting the area for the first time, they will trigger a dialogue with {{CharLink|G'r'ath|Raider G'r'ath}}. Passing a [[Persuasion]] or [[Intimidation]] [[Ability Check#Skill Check|Skill Check]] will allow the party to continue into the Crèche without engaging in combat. | |||
If attempting a stealthy infiltration into the area, the cliffside entrance is a much less heavily guarded point of entry than the monastery basement entrance. | |||
===Entrance hall (antechamber)=== | |||
The '''Entrance hall''' (antechamber) is an area right next to the '''Monastery Basement Entrance''' to the Crèche. It is separated from the rest part of the Crèche by Heavy Oak Doors. Inside the antechamber resides the sentry patrol consisting of {{CharLink|Far'aag|Gish Far'aag}}, {{CharLink|Lin'a'an|Ardent Lin'a'an}}, {{CharLink|Khunaruth|Warrior Khunaruth}} and {{CharLink|Ra'gur|Raider Ra'gur}} (the latter is standing at the upper ground to the left from the entrance). | |||
Upon entering, the party will be questioned by Gish Far'aag, and the player will have multiple options to infiltrate the Crèche past the sentries (possible options are listed at the page describing [[Far'aag]]). | |||
To the left and to the right sides of the main area of the entrance hall are two areas separated by locked iron gates (both areas and gates are considered to be restricted). The left one has been turned into a makeshift prison. The player can find there several skeletons with small amount of gold and two random alchemical ingredients on them, and also the corpse of {{CharLink|Ellyka}} (if they have spared her in previous meeting near the [[Mountain Pass]]). Near one of the skeletons the player can find the [[Bloodied Note]] written by one of the Lathander monks, tortured to death by the githyanki. | |||
To the right is another locked chamber with a breach in the far wall, leading to the rocky passage where {{CharLink|Jeera|Jeera's}} trade post is located. | |||
===Main Corridor=== | |||
The main corridor of the Crèche starts behind the Heavy Oak Doors, which separate it from the entrance hall. It leads to all notable areas of the Crèche: | |||
* to the west - T-junction that leads to the Infirmary (south-west) and the Hatchery (north-west) | |||
* to the north - the Classroom; | |||
* to the east - yet another T-junction leading to Captain's Quarters (north-east) and rocky passage (south-east) with trade post and another (Cliffside) entrance to the Crèche. | |||
To the west from the entrance stand two githyanki youths, {{CharLink|Qun'irel}} and {{CharLink|Tra'an}}, discussing recent events in the Crèche. The player can talk to both and find out about the atmosphere of uneasiness that looms over the Crèche since the Inquisitor has arrived. With successful DC Intimidation check they will find out that the Inquisitor was sent to the Crèche to locate and acquire an ultimate weapon against ''ghaik''. | |||
At the eastern T-junction there is a waypoint, the only one within the Crèche. | |||
The corridor is constantly patrolled by {{CharLink|Yr'rk|Warrior Yr'rk}} and {{CharLink|Ahu'u'rag|Raider Ahu'u'rag}}, walking separately, but by the same route: Infirmary door - Hatchery door - Captain's Quarters door. However, once the party approaches the waypoint, [[Ahu'u'rag]] stops patrolling and begin speaking with {{CharLink|Chy'raagh|Raider Chy'raagh}}, who guards the entrance to Captain's Quarters (she will return to her duties once the party enters the Captain's Quarters). | |||
The western T-junction is decorated with the large portrait of {{CharLink|Vlaakith}}, the Queen of all githyanki. Yet another youth, {{CharLink|Vis'kiir}}, stands nearby. Should the player interact with the portrait and choose to vandalize it (draw a new face on it), Vis'kiir will begin to clean it, muttering about what might happen if the elders notice this. | |||
=== Hatchery === | |||
The entrance to the '''Hatchery''' is at {{SmallIcon|Location Map Icon.png}}{{Coords|1320|-781}}. | |||
The Hatchery is located in the north-west end of the Crèche. It is an extensive cave-like room with several cliffs and waterfalls, filled with Acid up to mid-shin. Several small rocky islands rise from acid lake here and there. On the bottom of the acid lake there are gas pits emerging [[Strange Gas]], and multiple [[Glyph of Warding: Thunder]], which might be identified by party members as traps upon approaching. Additionally, cliffs and islands are armed with multiple repulsor mines. | |||
The Hatchery is the primary location for resolving the [[Steal a Githyanki Egg]] quest. | |||
In the middle of the room there is a high cliff where {{CharLink|Ko'kuu|Varsh Ko'kuu}} stands, watching and waiting for the last [[Githyanki Egg]] to hatch. The hatchery is guarded by {{CharLink|Vu'un|Warrior Vu'un}} (near the entrance) and {{CharLink|Zar'an|Raider Zar'an}} (on the cliff in the northern part of the cave). | |||
The egg itself is placed on a special holder in the far western part of the cave. | |||
Across the entrance there are several iron prison cages with a dead Cobold Scout in one of them. | |||
=== Infirmary and Dormitory === | |||
The entrance to the '''Infirmary''' is at{{SmallIcon|Location Map Icon.png}}{{Coords|1319|-806}}. | |||
The Infirmary is located at the south-west end of the Crèche. It has four sections with curtain posters, one in each corner, with Bedrolls lying inside. On the left there is a doorway to the '''Dormitory''' with several bunk beds. In the opposite end of the room there is a door leading to the Doctor's office. | |||
In the Infirmary the player can encounter githyanki youths {{CharLink|Pyrindath}} (sits kneeled to the right from the entrance), {{CharLink|Mirya'al}} (stands in the section to the left from the entrance), and {{CharLink|Dyrr'kas}} (wandering around the Infirmary, cleaning the floor here and there). Also, a couple of githyanki children, {{CharLink|Zel'i}} and {{CharLink|Ra'jak}}, are honing their [[Mage Hand]] skill, tossing a locked [[Heavy Chest]] back and forth. When being hit, the chest emerges wailing sounds that can be heard far beyond the Infirmary. | |||
In the Dormitory the party can meet three adult githyanki: {{CharLink|Umr'a'ac|Gish Umr'a'ac}}, {{CharLink|Jy'ir|Raider Jy'ir}} and {{CharLink|Kur'ashk|Ardent Kur'ashk}}. | |||
==== Doctor's Office ==== | |||
The entrance to the '''Doctor's Office''' is at{{SmallIcon|Location H Map Icon.png}}{{Coords|1289|-809}}. | |||
The Doctor's Office is a huge hall in the far south-west end of the Crèche, right beyond the Infirmary. The only NPC player to encounter there is {{CharLink|Stornugoss|Ghustil Stornugoss}}, the principal healer of the Crèche. | |||
The whole area is in fact Stornugoss's study, with several working desks on the opposite sides of the room. In the center of the room, on a low round ramp, stands the ''[[zaith'isk]]'' - a mysterious device that is said to cleanse infected githyanki from mind flayer parasites. Approaching and using the ''zaith'isk'' is an essential part of the [[Find a Cure]] and [[The Githyanki Warrior]] quests. | |||
=== Classroom === | === Classroom === | ||
The entrance to the '''Classroom''' is at {{SmallIcon|Location Map Icon.png}}{{Coords|1357|-781}}. | |||
The Classroom is the area to the north of the main corridor of the Crèche, opposite to the antechamber. Here the githyanki youths and children are trained and educated by {{CharLink|Kethk|Sa'varsh Kethk}}. The room has a sunken area in the center, working as a sparring ground, surrounded by small stairs, and a small gallery along the north wall, partly separated by curtains. | |||
When the party comes into Classroom, Kethk is busy reprimanding and kicking one of his trainees, {{CharLink|Varrl|Youth Varrl}}. Other students stand around, watching the execution: githyanki youths {{CharLink|Rheg'zel}}, {{CharLink|Zar'a'ath}}, {{CharLink|Ba'akreth}} and {{CharLink|Astyl}}, and also children {{CharLink|Gha'an}}, {{CharLink|Jheruth}}, {{CharLink|Ul'mirel}} and {{CharLink|Kyr'das}}. | |||
As soon as the Kethk's educational process ends one or another way (with the participation of the player), other youths will step down to the sparring ground to proceed with their training. Dependant upon dialogue options chosen by the player, and [[Ability Check]]s, it is possible to receive {{SmRarityItem|Orpheus, Prince of the Comet, Part Two: Sacrifice}} as a reward from Varrl. Alternatively, killing him (or having him killed by Kethk or other youth) will allow the party to loot this item from their corpse. | |||
On the gallery in the far end of the Classroom stands {{CharLink|Vraalsith|Ardent Vraalsith}}. | |||
=== Trade post === | |||
The '''Trade post''' is located in the south-east end of the Creche, at {{SmallIcon|Location Map Icon.png}}{{Coords|1392|-776}}. It is maintained by {{CharLink|Jeera|A'jak'nir Jeera}}. Around the post {{CharLink|Ith'dul|Warrior Ith'dul}} and {{CharLink|Add'ath|Raider Add'ath}} are walking , guarding both the goods and the rocky ascension leading towards the Cliffside Entrance to the Creche. Above the trading post stands yet another guard <!-- {{CharLink|G'r'ath|Raider G'r'ath}} -->. A breach in the wall to the right of the trade post allows to get into one of the locked areas of the entrance hall. | |||
=== Captain's Quarters === | === Captain's Quarters === | ||
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The entrance to the '''Captain's Quarters''' is at {{SmallIcon|Location Map Icon.png}}{{Coords|1392|-776}} | The entrance to the '''Captain's Quarters''' is at {{SmallIcon|Location Map Icon.png}}{{Coords|1392|-776}} | ||
When first entering this area, a cutscene will be triggered, showing an argument between Kith'rak Therezzyn and Ch'r'ai W'wargaz. The | When first entering this area, a cutscene will be triggered, showing an argument between Kith'rak Therezzyn and Ch'r'ai W'wargaz. Therezzyn will dispatch another squad of githyanki to search for the weapon the Inquisitor desires. The squad consists of Raiders {{CharLink|Helag}} and {{CharLink|Un'n}}, Warriors {{CharLink|Xon'ar'as}} and {{CharLink|Ch'guth}}, and Gish {{CharLink|Yy'rul}}. The player cannot speak to any of these NPCs - as soon as the cutscene ends, they run away down the corridor and disappear. | ||
After W'wargaz leaves for the Inquisitor's Chamber via an archway to the north, Therezzyn activates a barrier using the '''Githyanki Barrier Disruptor''' next to the archway. The party will need to deactivate the barrier to explore past the northern exit of this location. | |||
Inside, except Therezzyn, the player will find {{CharLink|G'nuril|Ardent G'nuril}} and also two wolves, {{CharLink|D'hak}} and {{CharLink|Ur'uth}}, preying upon corpses of recently captured followers of [[Cult of the Absolute]]. | |||
=== Inquisitor's Chamber === | === Inquisitor's Chamber === | ||
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This location can only be reached after disabling the Githyanki Barrier Disruptor in the Captain's Quarters. | This location can only be reached after disabling the Githyanki Barrier Disruptor in the Captain's Quarters. | ||
Behind the barrier there is an long bridge leading to the inner part of the former monastery, adorned with statues of Lathander and githyanki banners amidst them. Near the bridge the player can find a Wooden Chest, two Decorated barrels and also several alchemical ingredients around. | |||
The Chamber itself has a sunken area in the center. On its bottom lies the Planecaster which will be activated after resolving the dialogue with Ch'r'ai W'wargaz, whatever the outcome would be. | |||
The | On the left and right sides of the Chamber there are narrow corridors. The right one contains several displaying showcases with some precious artefacts that the githyanki collected in the monastery after founding the Crèche. The left one has a displaying case and several Decorated Barrels, too, but also two statues of Lathander. Both have spinning basements, and turning them to the correct position will open the passage to the Secret Chamber of the monastery, where the quest [[Find the Blood of Lathander]] might be finished. | ||
In the Chamber the player will encounter the Inquisitor, Ch'r'ai W'wargaz, and his retinue, consisting of {{CharLink|Qu'th|Ardent Qu'uth}}, {{CharLink|Jhe'rezath|Ardent Jhe'rezath}}, {{CharLink|Kyrr'a'ath|Raider Kyrr'a'ath}}, and {{CharLink|Brelal'reth|Warrior Brelal'reth}}. Talking to Ch'r'ai will further Lae'zel's [[The Githyanki Warrior|companion quest]], as well as [[Discover the Artefact's Secrets]] quest. | |||
The | <!--<gallery height="100px" mode="packed"> | ||
Penela Lumpensicks.jpg|thumb|The torso's location | |||
Peartree Hatch.jpg|thumb|The arm's location | |||
Lavernica Hatch.jpg|thumb|The leg's location | |||
Rainforest Hatch.jpg|thumb|The foot's location | |||
Gohumberry Tresp.jpg|thumb|The pelvis' location | |||
Wilting Alex.jpg|thumb|The head's location | |||
</gallery> --> | |||
== Points of interest == | == Points of interest == |