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Save the Goblin Sazza: Difference between revisions
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When entering the Druid Grove for the first time, {{CharLink|Sazza}} is in cage in the Makeshift Prison (X:189, Y:587). If the party first entered the grove through the main gate, {{CharLink|Arka}} will be in the prison threatening to shoot her in revenge for the death of her brother, {{CharLink|Kanon}}, while {{CharLink|Memnos}} is trying to talk her down, explaining that Sazza is not the goblin that killed her brother. The party has several options on how to proceed: | When entering the Druid Grove for the first time, {{CharLink|Sazza}} is in cage in the Makeshift Prison (X:189, Y:587). If the party first entered the grove through the main gate, {{CharLink|Arka}} will be in the prison threatening to shoot her in revenge for the death of her brother, {{CharLink|Kanon}}, while {{CharLink|Memnos}} is trying to talk her down, explaining that Sazza is not the goblin that killed her brother. The party has several options on how to proceed: | ||
* Shut up. Those words could be your last. | * {{Dialogue option|Shut up. Those words could be your last.}} | ||
* ''Step between the crossbow and the goblin.'' | * {{Dialogue option|''Step between the crossbow and the goblin.''}} | ||
* This- This is wrong, isn't it? | * {{Dialogue option|This- This is wrong, isn't it?}} | ||
* | * {{Dialogue option|This goblin is in need of judgement. I should decide her fate.|tags=Paladin}} | ||
* ''Stand back, and admire the guard's overflowing hate.'' | * {{Dialogue option|''Stand back, and admire the guard's overflowing hate.''|tags=Dark Urge}} | ||
* ''Do nothing.'' | * {{Dialogue option|''Do nothing.''}} | ||
If the party chooses to stand between Arka and Sazza, Arka tells them to get out of the way: | If the party chooses to stand between Arka and Sazza, Arka tells them to get out of the way: | ||
* {{Dialogue option|Lower the crossbow, or I'll deliver you right to your brother.|roll=Intimidation|dc=10}} | |||
* {{ | * {{Dialogue option|No, shoot me. Should be easy, right?|roll=Persuasion|dc=10}} | ||
* {{ | * {{Dialogue option|This won't avenge Kanon. It won't change anything.|roll=Persuasion|dc=10}} | ||
* {{Dialogue option|''Read the tiefling's thoughts.''|tags=Detect Thoughts|roll=Wisdom}} | |||
** {{Dialogue option|What would Kanon think of you now?}} | |||
* {{Dialogue option|'''''ROAR.'''''|tags=Berserker, Barbarian|roll=Intimidation|dc=10|advantage=y}} | |||
* {{ | * {{Dialogue option|Take your shot. Go on.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}} | ||
** | * {{Dialogue option|Killing this goblin won't help you. Let the gods provide comfort.|tags=Cleric|roll=Persuasion|dc=10}} | ||
* | * {{Dialogue option|I sense the pain you carry - but killing this creature will not ease your burden|tags=Monk|roll=Insight|dc=10}} | ||
* | * {{Dialogue option|''Step out of the way.''}} | ||
* | |||
* ''Step out of the way.'' | If the [[Intimidation]] or one of the [[Persuasion]] rolls fail, the player character is allowed to make another roll that they did not choose before. | ||
If Arka is not successfully persuaded to stop, she shoots Sazza and the quest is not received. Otherwise, she walks off and Sazza calls out to the party. Either select Sazza or interact with her cage. | If Arka is not successfully persuaded to stop, she shoots Sazza and the quest is not received. Otherwise, she walks off and Sazza calls out to the party. Either select Sazza or interact with her cage. | ||
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=== Free Sazza === | === Free Sazza === | ||
If Sazza survives through either approach, the party can then talk to the goblin who will try to convince them to help her escape. She explains that her goddess, the Absolute, protects her and that the goblins are going to wreck the entire Grove. The party will be spared, if they aid Sazza in returning to her camp. The party can either free Sazza or leave her to her fate. To free Sazza, the cage must be lockpicked with ({{Ability check|Sleight of Hand|10}}) or smashed by force. Doing so will also reward 15 experience. | If Sazza survives through either approach, the party can then talk to the goblin who will try to convince them to help her escape. She explains that her goddess, the Absolute, protects her and that the goblins are going to wreck the entire Grove. The party will be spared, if they aid Sazza in returning to her camp. The party can either free Sazza or leave her to her fate. To free Sazza, the cage must be lockpicked with ({{Ability check|Sleight of Hand|10}}) or smashed by force. Doing so will also reward 15 experience. | ||
Sazza can then be talked to and questioned, but she will refuse to answer or she'll be a rat's breakfast: | |||
* {{Dialogue option|'''TELL ME, OR YOU'LL BE MY BREAKFAST.'''|tags=Berserker|roll=Intimidation|dc=5|advantage=y}} | |||
* {{Dialogue option|Tell me, or you'll be ''my'' breakfast.''|tags=Barbarian|roll=Intimidation|dc=5}} | |||
* {{Dialogue option|Bad news for me. Good news for the spiders.|roll=Intimidation|dc=5}} | |||
* {{Dialogue option|I've saved your hide twice now. You owe me.|roll=Persuasion|dc=5}} | |||
* {{Dialogue option|''Read her mind.''|tags=Detect Thoughts|roll=Wisdom}} | |||
** {{Dialogue option|You're in trouble no matter what. You may as well talk.}} | |||
=== Escorting Sazza === | === Escorting Sazza === | ||
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[[File:Grove Underground Passage Map.jpg|thumb|Map of Underground Passage.]] | [[File:Grove Underground Passage Map.jpg|thumb|Map of Underground Passage.]] | ||
It is also possible to take Sazza out through the front gate, by passing several Deception or Persuasion checks, or simply slaughtering the tieflings. | It is also possible to take Sazza out through the front gate, by passing several Deception or Persuasion checks, or simply slaughtering the tieflings. | ||
=== Reach the Goblin Camp === | === Reach the Goblin Camp === | ||
If Sazza is successfully escorted from the Grove, she leaves while saying she will meet the party again at the Goblin Camp. She can later be found at the wooden bridge near the camp (X:-60, Y:364) where she convinces the guards to allow the party entrance. | If Sazza is successfully escorted from the Grove, she leaves while saying she will meet the party again at the Goblin Camp. She can later be found at the wooden bridge near the camp (X:-60, Y:364) where she convinces the guards to allow the party entrance. The party must continue to the [[Shattered Sanctum]] where Sazza will yet again handle the negotiations to allow the party through. | ||
=== Speak to Sazza and the Drow === | === Speak to Sazza and the Drow === | ||
Once inside the Shattered Sanctum, Sazza can be found talking to {{CharLink|Minthara}} (X:331, Y:43). Sazza explains that the raiders Minthara is after are at the Grove. Minthara is angered that Sazza didn't slaughter the raiders and the Grove and threatens to feed her to her spiders. In an attempt to spare her life, Sazza turns on the party and presents them as prisoners. Minthara knows they are True Souls, though, and is even more determined to feed Sazza to her spiders. The party can either vouch for Sazza, call her an idiot, or just stand by as Sazza is dealt with. If Sazza is fed to the spiders the party can later intervene once more to save her. | Once inside the Shattered Sanctum, Sazza can be found talking to {{CharLink|Minthara}} (X:331, Y:43). Sazza explains that the raiders Minthara is after are at the Grove. Minthara is angered that Sazza didn't slaughter the raiders and the Grove and threatens to feed her to her spiders. In an attempt to spare her life, Sazza turns on the party and presents them as prisoners. Minthara knows they are True Souls, though, and is even more determined to feed Sazza to her spiders. The party can either vouch for Sazza, call her an idiot, or just stand by as Sazza is dealt with. If Sazza is fed to the spiders the party can later intervene once more to save her. |