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Discover the Artefact's Secrets: Difference between revisions

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== Walkthrough ==
== Walkthrough ==
=== Discovering the Artefact ===
=== Discovering the Artefact ===
The artefact can be discovered as early as the [[Prologue]], with [[Shadowheart]] taking it from her Mind Flayer Pod if she is freed during [[Rescue the Illithid's Captive]]. However, Shadowheart is unwilling to elaborate further on the object.
The artefact can be discovered as early as the [[Prologue]], with {{CharLink|Shadowheart}} taking it from her Mind Flayer Pod if she is freed during {{Quest|Rescue the Illithid's Captive}}. However, Shadowheart is unwilling to elaborate further on the object.


=== The Goblin Camp ===
=== The Goblin Camp ===
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Once the party arrives inside the [[Goblin Camp]], they are wracked with a powerful vision of three individuals - a male elf in armour, a handsome younger man, and a pale young woman. The voice claims that they are her Chosen and to obey them. Before the voice can overwhelm the party, the artefact springs to life and shields them from the voice's influence. Shadowheart can be asked questions about the artefact, but she only knows she was sent on a mission to retrieve it and return to [[Baldur's Gate]]. If Shadowheart has not been recruited, she begs to join the party, as she knows she's being hunted for the artefact. The party can either recruit her or kill her.
Once the party arrives inside the [[Goblin Camp]], they are wracked with a powerful vision of three individuals - a male elf in armour, a handsome younger man, and a pale young woman. The voice claims that they are her Chosen and to obey them. Before the voice can overwhelm the party, the artefact springs to life and shields them from the voice's influence. Shadowheart can be asked questions about the artefact, but she only knows she was sent on a mission to retrieve it and return to [[Baldur's Gate]]. If Shadowheart has not been recruited, she begs to join the party, as she knows she's being hunted for the artefact. The party can either recruit her or kill her.


In the Goblin Camp, within the [[Shattered Sanctum]], the party can learn that [[The Absolute]] cultists are seeking the artefact by speaking with [[Dror Ragzlin]] (X:296, Y:40) or [[Minthara]] (X:333, Y:42). Ragzlin is using [[Speak with Dead]] on an illithid corpse to try to find its location, while Minthara intends to raid the nearby [[Druid Grove]] as she believes adventurers there have taken the artefact.
In the Goblin Camp, within the [[Shattered Sanctum]], the party can learn that [[The Absolute]] cultists are seeking the artefact by speaking with {{CharLink|Dror Ragzlin}} (X:296, Y:40) or {{CharLink|Minthara}} (X:333, Y:42). Ragzlin is using {{SAI|Speak with Dead}} on an illithid corpse to try to find its location, while Minthara intends to raid the nearby [[Druid Grove]] as she believes adventurers there have taken the artefact.


=== The Githyanki patrol ===
=== The Githyanki patrol ===
The githyanki patrol (X:-101, Y:555) is west across the Risen Road. They are arguing with a group of [[Flaming Fist|Flaming Fists]]. Suddenly, a red dragon comes down from the sky and sets the fists aflame. If [[Lae'zel]] is in the party, she notes that the crèche must be near and goes to meet with the patrol. Go with her to start a conversation with the dragon's rider, [[Kith'rak Voss]].
The githyanki patrol (X:-101, Y:555) is west across the Risen Road. They are arguing with a group of [[Flaming Fist|Flaming Fists]]. Suddenly, a red dragon comes down from the sky and sets the fists aflame. If {{CharLink|Lae'zel}} is in the party, she notes that the crèche must be near and goes to meet with the patrol. Go with her to start a conversation with the dragon's rider, {{CharLink|Voss|Kith'rak Voss}}.


''For more detailed information, see [[Voss/Transcript]].''
''For more detailed information, see [[Voss/Transcript]].''
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If Lae'zel is in the party, the conversation ''can'' become much simpler.
If Lae'zel is in the party, the conversation ''can'' become much simpler.
* ''"Nod to Lae'zel. Go ahead."''
* ''"Nod to Lae'zel. Go ahead."''
* I will be speaking on her behalf, gith.
* ''I will be speaking on her behalf, gith.''
* [Githyanki] I will be speaking on her behalf, gith.
* [Githyanki] ''I will be speaking on her behalf, gith.''
* [Githyanki] I will be speaking on my kin's behalf, ''Kith'rak.''
* [Githyanki] ''I will be speaking on my kin's behalf, 'Kith'rak.' ''


Choose the first option to allow Lae'zel to speak, and Voss reveals the search for a githyanki artefact. He asks if Lae'zel has seen anything like that.
Choose the first option to allow Lae'zel to speak, and Voss reveals the search for a githyanki artefact. He asks if Lae'zel has seen anything like that.
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* [PERSUASION] ''Mouth a silent command to Lae'zel: 'play along'.'' (DC 10)
* [PERSUASION] ''Mouth a silent command to Lae'zel: 'play along'.'' (DC 10)
* ''Produce the odd artefact.'' You're looking for this, I take it?
* ''Produce the odd artefact.'' You're looking for this, I take it?
* I have my own mandate. Time to die, gith.
* ''I have my own mandate. Time to die, gith.''
* [Githyanki] Your death is at hand, traitor!
* [Githyanki] ''Your death is at hand, traitor!''


If a non-Githyanki character is speaking and selects anything but the second option, the githyanki become hostile. Otherwise, Voss will command Lae'zel to go to the crèche and aid the search for the artefact. If Shadowheart is in the party, she becomes incredibly nervous, as she knows she possesses the artefact they're seeking.
If a non-Githyanki character is speaking and selects anything but the second option, the githyanki become hostile. Otherwise, Voss will command Lae'zel to go to the crèche and aid the search for the artefact. If Shadowheart is in the party, she becomes incredibly nervous, as she knows she possesses the artefact they're seeking.


If Shadowheart was killed and the only party members present are Githyanki, the narrator's lines are still roughly the same, but instead of Shadowheart being nervous, some of those nerves are passed on to the player-character.
If Shadowheart was killed and the only party members present are Githyanki, the narrator's lines are still roughly the same, but instead of Shadowheart being nervous, some of those nerves are passed on to the player character.


====Githyanki character speaks with Voss====
====Githyanki character speaks with Voss====
''Note: This may have different outcomes for a Githyanki Origin character, vs. a Character disguised as a Githyanki.''
''This may have different outcomes for a Githyanki Origin character, vs. a Character disguised as a Githyanki.''


If Lae'zel is in the party, her usual preamble will still happen. Players will need to select options that equate to "I will speak for her" for this sequence to trigger.
If Lae'zel is in the party, her usual preamble will still happen. Players will need to select options that equate to "I will speak for her" for this sequence to trigger.


Voss will tell the player that they are unknown to him and ask for an explanation. Available responses are all as follows, with a [Githyanki] prefix displayed next to each one.
Voss will tell the player that they are unknown to him and ask for an explanation. Available responses are all as follows, with a [Githyanki] prefix displayed next to each one.
# ''Show deference.'' Bow and explain that you are lost.
# ''Show deference. Bow and explain that you are lost.''
# I am no crèche hatchling. Do not speak to me as one.
# ''I am no crèche hatchling. Do not speak to me as one.''
# ''Tell him about your parasite and ask for help.''
# ''Tell him about your parasite and ask for help.''
# Indeed. I came from the crèche.
# ''Indeed. I came from the crèche.''


Voss will be the friendliest to the player if they choose the 2nd option.
Voss will be the friendliest to the player if they choose the 2nd option.
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The following options are available with no [Githyanki] prefix attached.
The following options are available with no [Githyanki] prefix attached.
# I need to know more. What is its appearance? Its purpose?
# ''I need to know more. What is its appearance? Its purpose?''
# I don't know of such a weapon.
# ''I don't know of such a weapon.'#
# ''Produce the artefact. Ask him if this is what he seeks.''
# ''Produce the artefact. Ask him if this is what he seeks.''


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[[File:Voss Patrol Quest.jpg|thumb|Kith'rak Voss interrogates the party.]]
[[File:Voss Patrol Quest.jpg|thumb|Kith'rak Voss interrogates the party.]]
If Lae'zel is not in the party, and there are no Githyanki characters present, Voss asks why he shouldn't run them through.
If Lae'zel is not in the party, and there are no Githyanki characters present, Voss asks why he shouldn't run them through.
* [SLEIGHT OF HAND] Silently hold his stare and discreetly prepare to attack. (DC 15)
* [SLEIGHT OF HAND] ''Silently hold his stare and discreetly prepare to attack. (DC 15)''
* [INSIGHT] You would've done so already if you didn't want something from me first. (DC 10)
* [INSIGHT] ''You would've done so already if you didn't want something from me first. (DC 10)''
* [INTIMIDATION] I just want passage - if I have to go through you, so be it. (DC 15)
* [INTIMIDATION] ''I just want passage - if I have to go through you, so be it. (DC 15)''
* [PERSUASION] I don't know you. I pose no threat. (DC 15)
* [PERSUASION] ''I don't know you. I pose no threat. (DC 15)''


Succeed in any of the checks and Voss remains neutral.
Succeed in any of the checks and Voss remains neutral.
* I'll help if I can.
* ''I'll help if I can.''
* You'll need to start from the beginning - what is this weapon you're after?
* ''You'll need to start from the beginning - what is this weapon you're after?''
* ''Produce the artefact. Ask if this is what he seeks.''
* ''Produce the artefact. Ask if this is what he seeks.''
* I might know something. But it'll cost you.
* ''I might know something. But it'll cost you.''
* Say nothing.
* ''Say nothing.'#


Whatever the party says, unless the party produces the artefact or remains silent, Voss tells them to stand still, while doing rapid hand gestures:
Whatever the party says, unless the party produces the artefact or remains silent, Voss tells them to stand still, while doing rapid hand gestures:
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Succeeding this check and choosing to resist the probing with another Wisdom check (DC 10) causes Voss to get frustrated at the uselessness of their thoughts. Otherwise, he learns they have a mind flayer tadpole and the githyanki become hostile.  
Succeeding this check and choosing to resist the probing with another Wisdom check (DC 10) causes Voss to get frustrated at the uselessness of their thoughts. Otherwise, he learns they have a mind flayer tadpole and the githyanki become hostile.  
   
   
* [PERSUASION] I could help if you let me live - search for this weapon perhaps. (DC 15)
* [PERSUASION] ''I could help if you let me live - search for this weapon perhaps.'' (DC 15)
* [PERSUASION] You ought to just leave. You've no right to decide my fate. (DC 15)
* [PERSUASION] ''You ought to just leave. You've no right to decide my fate.'' (DC 15)
* [INTIMIDATION] Why are you hesitating, then? Try it, I dare you. (DC 15)
* [INTIMIDATION] ''Why are you hesitating, then? Try it, I dare you.'' (DC 15)
* [ROGUE] A corpse is useless. But a living informant might unearth something.
* [ROGUE] ''A corpse is useless. But a living informant might unearth something.''
* [DETECT THOUGHTS] ''Read his thoughts.''
* [DETECT THOUGHTS] ''Read his thoughts.''
* Don't be too hasty. I could prove very useful.
* ''Don't be too hasty. I could prove very useful.''


A successful pass of any of these checks and Voss lets the party live. He tells them to go to the crèche - ahead, at the [[Mountain Pass]]. Otherwise, if Voss become suspicious that the party is infected with tadpoles or carries the artefact, then he flies off on his dragon and orders the githyanki soldiers to kill them all. [[Sarth Baretha]], Raider [[Chost]], Raider [[Zastri]], and Gish [[For'reth]] attack the party.
A successful pass of any of these checks and Voss lets the party live. He tells them to go to the crèche - ahead, at the [[Mountain Pass]]. Otherwise, if Voss become suspicious that the party is infected with tadpoles or carries the artefact, then he flies off on his dragon and orders the githyanki soldiers to kill them all. {{CharLink|Baretha|Sarth Baretha}}, Raider {{CharLink|Chost}}, Raider {{CharLink|Zastri}}, and Gish {{CharLink|For'reth}} attack the party.


=== Accessing the monastery ===
=== Accessing the monastery ===
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=== Captain's quarters ===
=== Captain's quarters ===
Enter the Captain's Chambers, where [[Therezzyn|Kith'rak Therezzyn]], the Créche’s commander, is arguing with [[W'wargaz|Ch’r’ai W’wargaz]], an Inquisitor of [[Vlaakith]]. The way forward is blocked by a shield generated by the Githyanki Barrier Disruptor (X:1390, Y:-757). A [[Gith Shard]] is needed to open the way, which is on the person of Therezzyn. Steal it, or fight the Kith'rak to gain the shard. W’wargaz recognizes the party and tells them to enter, opening the way. Alternatively, if the Kith'rak is shown the artefact, she locks the party in and demands they go to the Inquisitor immediately.
In the Captain's Chambers, there is {{CharLink|Therezzyn|Kith'rak Therezzyn}}, the Créche’s commander. He is arguing with {{CharLink|W'wargaz|Ch’r’ai W’wargaz}}, an Inquisitor of {{CharLink|Vlaakith}}. The way forward is blocked by a shield generated by the Githyanki Barrier Disruptor (X:1390, Y:-757). A {{SmRarityItem|Gith Shard}} is needed to open the way, which is on the person of Therezzyn. Steal it, or fight the Kith'rak to gain the shard. W’wargaz recognizes the party and tells them to enter, opening the way. Alternatively, if the Kith'rak is shown the artefact, she locks the party in and demands they go to the Inquisitor immediately.


=== Facing the Inquisitor ===
=== Facing the Inquisitor ===
Once the party enters the Inquisitor's Chambers, Ch'r'ai bids the party to talk to him. If they don't, he slowly becomes impatient until he becomes hostile. If he's spoken to, he reveals he is very familiar with their movements. If the party raided the Druid Grove in [[Raid the Grove]], he says "I heard enough druids died by your hand to make the deity Silvanus himself weep." If the party defeated the goblins in [[Defeat the Goblins]], he says "I heard there is so much goblin blood on your hands that it soaks their children's nightmares." The githyanki became interested in the party when they became involved with the Absolute's movements.
Once the party enters the Inquisitor's Chambers, Ch'r'ai bids the party to talk to him. If they don't, he slowly becomes impatient until he becomes hostile. If he's spoken to, he reveals he is very familiar with their movements. If the party raided the Druid Grove in {{Quest|Raid the Grove}}, he says "I heard enough druids died by your hand to make the deity Silvanus himself weep." If the party defeated the goblins in {{Quest|Defeat the Goblins}}, he says "I heard there is so much goblin blood on your hands that it soaks their children's nightmares." The githyanki became interested in the party when they became involved with the Absolute's movements.


[[File:Vlaakith Creche Visitor Quest.jpg|thumb|Vlaakith wishes to kill the Dream Visitor.]]
[[File:Vlaakith Creche Visitor Quest.jpg|thumb|Vlaakith wishes to kill the Dream Visitor.]]
The Inquisitor demands the artefact. The player can ask questions or attempt to hand over the artefact, which leads to [[Vlaakith]] appearing through the Planecaster. Otherwise, if the player refuses, W’wargaz becomes hostile, along with the other githyanki in the room. He is joined in combat by Ardent [[Jhe'rezath]], Raider [[Kyrr'a'ath]], Warrior [[Brelal'reth]], and Ardent [[Qu'th]]. After this, Vlaakith appears to confront the party and demands the death of the individual within the artefact, claiming they are corrupting the object, which is actually an [[Astral Prism]].
The Inquisitor demands the artefact. The player can ask questions or attempt to hand over the artefact, which leads to {{CharLink|Vlaakith}} appearing through the Planecaster. Otherwise, if the player refuses, W’wargaz becomes hostile, along with the other githyanki in the room. He is joined in combat by Ardent {{CharLink|Jhe'rezath}}, Raider {{CharLink|Kyrr'a'ath}}, Warrior {{CharLink|Brelal'reth}}, and Ardent {{CharLink|Qu'th}}. After this, Vlaakith appears to confront the party and demands the death of the individual within the artefact, claiming they are corrupting the object, which is actually an {{SmRarityItem|Mysterious Artefact|Astral Prism}}.


===Facing the prism inhabitant===
===Facing the prism inhabitant===
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===Choosing a path===
===Choosing a path===
{{Quote|"I already told you that I protect you, that I saved you. If this was not enough to convince you, what more is there to say?}}
{{Q|"I already told you that I protect you, that I saved you. If this was not enough to convince you, what more is there to say?}}
Regardless of the players' chosen responses, the conversation with the Dream Visitor will always eventually arrive at this point. The Dream Visitor will offer a blade to the player, and may also kneel down if this sequence occurs "later" in the conversation.
Regardless of the players' chosen responses, the conversation with the Dream Visitor will always eventually arrive at this point. The Dream Visitor will offer a blade to the player, and may also kneel down if this sequence occurs "later" in the conversation.


The player has to choose between two options: 'spare' the Dream Visitor, or attempt to 'kill' them. If a third dialogue choice is present, selecting that option will still eventually bring the conversation back to this choice.
The party has to choose between two options: 'spare' the Dream Visitor, or attempt to 'kill' them. If a third dialogue choice is present, selecting that option will still eventually bring the conversation back to this choice.


'''This choice greatly affects the tone of all future interactions the player has with the Dream Visitor.'''
'''This choice greatly affects the tone of all future interactions the player character has with the Dream Visitor.'''


If the player chooses to 'spare' the Dream Visitor, then they will continue to treat the player with similar trust and friendliness in future interactions.  
If the party choose to 'spare' the Dream Visitor, then they will continue to treat the player with similar trust and friendliness in future interactions.  
If the player attempts to 'kill' the Dream Visitor, then they do not actually die, and this creates a lasting rift in the Dream Visitor's trust of the player. They will begin treating the player with much more derision and overall hostility in future conversations.
If the party attempt to 'kill' the Dream Visitor, then they do not actually die, and this creates a lasting rift in the Dream Visitor's trust of the player. They will begin treating the player with much more derision and overall hostility in future conversations.


''Additional effects of this choice has on the player's relationship with this character cannot be included here without spoiling critical story beats.''
''Additional effects of this choice has on the player's relationship with this character cannot be included here without spoiling critical story beats.''


===Discussing with Lae'zel===
===Discussing with Lae'zel===
After the visit, the player returns and explains what happens. Lae'zel demands to know what happened, and she can be told that the Visitor couldn't be killed if an attempt was made, or that Vlaakith has been hiding things from her people. The party must depart the [[Astral Plane]] and return to the Material Plane. If the Inquisitor was not already dealt with, then he attacks the party, as he had never intended for them to leave alive. After this, the entire crèche becomes hostile and the party can fight their way through, attempt to sneak out, or use the Secret Stairway from the [[Find the Blood of Lathander]] quest. Fast travel is only possible outside of the Captain’s Quarters, as the remainder of the créche is a hostile area, where fast travel is impossible.
After the visit, the player returns and explains what happens. Lae'zel demands to know what happened, and she can be told that the Visitor couldn't be killed if an attempt was made, or that Vlaakith has been hiding things from her people. The party must depart the [[Astral Plane]] and return to the Material Plane. If the Inquisitor was not already dealt with, then he attacks the party, as he had never intended for them to leave alive. After this, the entire crèche becomes hostile and the party can fight their way through, attempt to sneak out, or use the Secret Stairway from the {{Quest|Find the Blood of Lathander}} quest. Fast travel is only possible outside of the Captain’s Quarters, as the remainder of the créche is a hostile area, where fast travel is impossible.


=== A camp visitor ===
=== A camp visitor ===
Once the party has safely escaped the crèche, Kith'rak Voss comes to visit at camp. He says he comes to aid the party. He's aware that Lae'zel and the party have the Astral Prism. Voss believes that within the Prism is the seed of Vlaakith's demise. The party can either spare Voss, who tells the party to meet him at [[Sharess' Caress]] in the city, or kill him, and claim the information from his corpse. The choice heavily impact's Lae'zel's quest, [[The Githyanki Warrior]], as she can either solidify her belief in Vlaakith or begin to question it.
Once the party has safely escaped the crèche, Kith'rak Voss comes to visit at camp. He says he comes to aid the party. He's aware that Lae'zel and the party have the Astral Prism. Voss believes that within the Prism is the seed of Vlaakith's demise. The party can either spare Voss, who tells the party to meet him at [[Sharess' Caress]] in the city, or kill him, and claim the information from his corpse. The choice heavily impact's Lae'zel's quest, {{Quest|The Githyanki Warrior}}, as she can either solidify her belief in Vlaakith or begin to question it.


=== The truth revealed ===
=== The truth revealed ===
At the very beginning of [[Act Three]], the party receives an additional quest - [[Help Your Protector]]. After this, the final secrets of the Astral Prism and the identity of the Dream Visitor are revealed.
At the very beginning of [[Act Three]], the party receives an additional quest - {{Quest|Help Your Protector}}. After this, the final secrets of the Astral Prism and the identity of the Dream Visitor are revealed.


== Companion approval ==
== Companion approval ==
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